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VP and leaders
Posted: Sat Aug 15, 2026 1:06 pm
by johantje1983
I’m playing the game as the Axis now. I wonder if the VP distribution actually allows the Axis to win. I’m also losing a lot of beachhead units because they can no longer move due to fatigue, and the Allied player gets VPs for eliminating them. I like the unit counters featuring leaders, but I wonder if the leaders actually have any impact on the battlefield. Also, the 12th SS is represented as a regular unit, whereas they were actually quite elite.
Re: VP and leaders
Posted: Sun Aug 16, 2026 6:44 pm
by Timian
By this time in the war, training-wise, the SS were equal perhaps a little better than the Herr. However, because of their equipment and TOE (i.e., three Panzer Grenadier Battalions in a Regiment) their Divisions had greater combat power and resilience. Giving them a quality of four does not match resent publications like "Sand and Steel" (Caddick-Adams) and "Normandy 1944" (Zetterlin).
But if you feel the 12th SS or other SS Divisions deserve a higher Quality Rating, you can mod this via the Editor.
As to leaders, "Panzer Meyer's" leadership (25th SS Panzer Grenadier Kamphgruppen) in the 12th SS's Counterattack vs. the Canadians (on 7th June) made a significant difference (hence the +2 rating).
Victory Points . . . A German Victory is possible (saw it in Alpha Testing) . . . But you must "husband" your forces.
Don.
Re: VP and leaders
Posted: Fri Aug 21, 2026 10:19 am
by johantje1983
I think the allies are favored:-)
With leader i mean the leaders it self, not the card leader.
Re: VP and leaders
Posted: Fri Aug 21, 2026 2:57 pm
by Timian
If you're referring to the pictures of the Division, Corps, etc. Commanders (on the Division, Corps, etc. counters) . . . No impact on the game.
Yes . . . Given their Naval and Air Assets + Ground Troops (once ashore) the Allies are favored.
That having been said, while good for learning the game, the AI is not the tough of an opponent. Better to play vs. another person (via Multiplayer). If you're interested, let me know (you pick the side and scenario).
Don.
Re: VP and leaders
Posted: Fri Aug 21, 2026 7:38 pm
by OrderInChaos
Re: VP and leaders
Posted: Wed Aug 26, 2026 5:50 pm
by johantje1983
Would be nice if the leaders have some impact in the future.
Re: VP and leaders
Posted: Wed Aug 26, 2026 6:32 pm
by Timian
Johan,
Will talk with WEGO WWII’s Designer (bcgames), but priority (for now) . . . Mods to the game engine are: #1 Market Garden and then #2 Desert War Generals’ Edition.
Just out of curiosity, do you have a suggestion or an example (on how to implement)?
Don.
Re: VP and leaders
Posted: Wed Aug 26, 2026 7:08 pm
by johantje1983
I was thinking more about an attack and defense rating, and maybe certain traits for some leaders that influence attack/defense on specific terrain, or positively or negatively on the LOC. Or a trait for the airborne troops with +1 attack during the night or something like that. Just some ideas. Also because a lot of work has gone into the HQ system, and the icons and names of the leaders. And leaders did ultimately have some influence on the battlefield. I think this really makes the game; I find it a fun game in its genre, especially once you understand it.
Re: VP and leaders
Posted: Wed Aug 26, 2026 10:16 pm
by Timian
Does LOC = Lines of Communication???
Also Allied Airborne, Commandos / Rangers, and all (both Allied and German) Recon are Night Capable. So at night their attack factors are not reduced (halved). In an update that should be released soon, the German 6th Fallschirmjager Regiment (91st Air Landing Division) will also be rated as Night Capable. Reflects the almost continuous night training they did (similar to the Allies).
Re: VP and leaders
Posted: Thu Aug 27, 2026 6:01 am
by johantje1983
Would be nice with an update, it matches with the elite german 6th regiment in the german army
Re: VP and leaders
Posted: Fri Aug 28, 2026 12:14 am
by Timian
For what it’s worth, Fallschirmjager units belonged to the Luftwaffe not the Herr (German Army). Don.
Re: VP and leaders
Posted: Mon Sep 07, 2026 11:36 pm
by Timian
I spoke with Overlord’s Designer (bcgames) about your ideas form adding abilities to Division, Corps, and Army Commander counters.
There are no plans for mod’s to the game engine for “Market Garden” (the next WEGO WWII game planned). But for “Desert War: General’s Edition” - the game that will follow “Market Garden” - there may be an opportunity to make mod’s.
bcgames likes your Line of Communication idea, says it may be appropriate for Rommel.
All the best,
Don.
Re: VP and leaders
Posted: Tue Sep 08, 2026 4:38 pm
by johantje1983
Thanks for reply.
Im not into modding, thus for me not a option:-)
Hopefully the patch is coming soon
Re: VP and leaders
Posted: Tue Sep 08, 2026 8:10 pm
by Timian
First in the queue is a patch for “Overlord” (correcting some Order of Battle (OB) errors / typos + game engine bugs).
Next, the release of “Market Garden” followed by “Desert War: General’s Edition.” Plan is to start Alpha Testing “Market Garden” this month.
Don.
Re: VP and leaders
Posted: Fri Sep 11, 2026 2:46 am
by GiveWarAchance
will Market Garden be a new game or a new campaign added to this game?
Re: VP and leaders
Posted: Fri Sep 11, 2026 1:34 pm
by Timian
New game / Don.
Re: VP and leaders
Posted: Sat Sep 12, 2026 3:15 am
by GiveWarAchance
thanks
This game series ought to become more popular. I think it is similar to the SSG games which are very good. I am having some SSG Normandy flashbacks when playing this "NextGreatWar" scenario cause it is like a smaller version of Overlord in the SSG game. I guess both games are very historical so the units are gonna be in the same places in both games, and reinforcements like the famous 12th SS and various divisions and support units rushing in to stem the allied tide washing inland.
Market Garden should be a really good game too. The battle is dear to the hearts of many WW2 fans. I like the variety of events in that battle which is good for gaming. I only played it twice: in a Close combat game and in Blitzkrieg 2: Liberation they have a campaign about it. And I read a book about it.