Wow. I suck. [LONG]
Posted: Sun Sep 07, 2003 11:14 am
Hey all,
This message is going to be kinda long, as I'll detail my three jocks, mechs, and battle strategy to communicate what I may be doing wrong.
Just recently picked up this game. I'm a long time vet of the Battletech board game, but totally new to the ToS system. (Never played the shareware version) Anyway, after a few times of getting trounced on the Savanah Campaign Map 1 I thought I'd seek a little help.
Note: I beleive the Savannah (Rookie) campaign is the easiest, followed by the Novice campaign, right? The fact that the Novice Campaign sorts above the Rookie campaign is a little misleading.
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Ok, so my squad consists of the following:
Jennifer: ~55 Recon/Light, ~55 Unguided Missle, ~50 Energy, ~30 Warfare and Scanner
Hawkeye: ~55 Recon/Light, ~55 Cannon, ~55 Unguided Missile, ~30 Warfare, ~50 Scanner
TX-400: ~55 Recon/Light, ~50 Energy, ~50 Guided Missile, ~40 Indirect Fire, ~50 Warfare, ~30 Scanner
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With the following custom mechs (listed respectively -- quickness relative to other mechs)
Crossbow: ~15 Armor all slots, 1x Large Laser, 1x LRM 9, BattleComp 2, Scanner 1, Med Speed
Raven: ~18 Armor all slots, 2x Machine Gun, 2x SRM 4, BattleComp 1, Scanner 4, High Speed
Ballista: ~12 Armor all slots, 1x Large Laser, 1x GMH 2, BattleComp 3, Scanner 1, Low Speed
(Heat dispersion and Engine capacity omitted, as I am having no problems managing those. No mech makes use of Shielding or ECM)
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And I put forth the following battle tactics:
Raven/Hawkeye is the obvious scout, so he begins running immeditaly. Ballista/TX-400 takes to the nearest high ground and establishes Scanner Link with Raven/Hawkeye. Crossbow/Jennifer follows Raven/Hawkeye at a medium distance and also establishes Scanner Link.
On contact with the enemy, Ballista/TX-400 begins an Active Scan, Crossbow/Jennifer seeks optimal fireing range and begins to open fire and Raven/Hawkeye uses cover as apprporiate, dodges, and otherwise unloads with Machine Guns and SRM's as appropriate.
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The major problems I'm facing, leading to my ultimate downfall:
* No matter what range, anywhere from 2 - 12 Hexes, I've never seen Ballista/TX-400 or Crossbow/Jennifer have more then roughly 15% to hit with their missile racks, which makes them all but useless, espically considering the amount of tonnange invested. Usually, the to-hit is around 5%. There has to be something I'm doing critically wrong regarding Long Range fire.
* Lasers have the same issue, although to a lesser extent. Usually top out at 30%, although this is unsuprising. I'm only listing it to ensure that I sohuld expect roughly 30% accruacy at these low of a level. I will note, however, that beyond 5 hexes my percentage with those lasers dumps off to like 10-15%. Outside of 8 I might as well use em to cook Hotdogs.
* Raven/Hawkeye gets all sorts of good shots. 50-60% easy, but he can't solo the enemies while the other two squadmates, designed to be part of the Alpha Strike and Fire Support, are rendered useless due to extremly poor missile percentages.
Anyone suggest how I'm mismanaging my combat here? Am I doomed to make 3 Gladiator style Recon Mechs (Short Range weapons, no Scanner Coordination) to complete the first map?
Chris Woods
This message is going to be kinda long, as I'll detail my three jocks, mechs, and battle strategy to communicate what I may be doing wrong.
Just recently picked up this game. I'm a long time vet of the Battletech board game, but totally new to the ToS system. (Never played the shareware version) Anyway, after a few times of getting trounced on the Savanah Campaign Map 1 I thought I'd seek a little help.
Note: I beleive the Savannah (Rookie) campaign is the easiest, followed by the Novice campaign, right? The fact that the Novice Campaign sorts above the Rookie campaign is a little misleading.
-----
Ok, so my squad consists of the following:
Jennifer: ~55 Recon/Light, ~55 Unguided Missle, ~50 Energy, ~30 Warfare and Scanner
Hawkeye: ~55 Recon/Light, ~55 Cannon, ~55 Unguided Missile, ~30 Warfare, ~50 Scanner
TX-400: ~55 Recon/Light, ~50 Energy, ~50 Guided Missile, ~40 Indirect Fire, ~50 Warfare, ~30 Scanner
-----
With the following custom mechs (listed respectively -- quickness relative to other mechs)
Crossbow: ~15 Armor all slots, 1x Large Laser, 1x LRM 9, BattleComp 2, Scanner 1, Med Speed
Raven: ~18 Armor all slots, 2x Machine Gun, 2x SRM 4, BattleComp 1, Scanner 4, High Speed
Ballista: ~12 Armor all slots, 1x Large Laser, 1x GMH 2, BattleComp 3, Scanner 1, Low Speed
(Heat dispersion and Engine capacity omitted, as I am having no problems managing those. No mech makes use of Shielding or ECM)
-----
And I put forth the following battle tactics:
Raven/Hawkeye is the obvious scout, so he begins running immeditaly. Ballista/TX-400 takes to the nearest high ground and establishes Scanner Link with Raven/Hawkeye. Crossbow/Jennifer follows Raven/Hawkeye at a medium distance and also establishes Scanner Link.
On contact with the enemy, Ballista/TX-400 begins an Active Scan, Crossbow/Jennifer seeks optimal fireing range and begins to open fire and Raven/Hawkeye uses cover as apprporiate, dodges, and otherwise unloads with Machine Guns and SRM's as appropriate.
-----
The major problems I'm facing, leading to my ultimate downfall:
* No matter what range, anywhere from 2 - 12 Hexes, I've never seen Ballista/TX-400 or Crossbow/Jennifer have more then roughly 15% to hit with their missile racks, which makes them all but useless, espically considering the amount of tonnange invested. Usually, the to-hit is around 5%. There has to be something I'm doing critically wrong regarding Long Range fire.
* Lasers have the same issue, although to a lesser extent. Usually top out at 30%, although this is unsuprising. I'm only listing it to ensure that I sohuld expect roughly 30% accruacy at these low of a level. I will note, however, that beyond 5 hexes my percentage with those lasers dumps off to like 10-15%. Outside of 8 I might as well use em to cook Hotdogs.
* Raven/Hawkeye gets all sorts of good shots. 50-60% easy, but he can't solo the enemies while the other two squadmates, designed to be part of the Alpha Strike and Fire Support, are rendered useless due to extremly poor missile percentages.
Anyone suggest how I'm mismanaging my combat here? Am I doomed to make 3 Gladiator style Recon Mechs (Short Range weapons, no Scanner Coordination) to complete the first map?
Chris Woods