Air - *Night Missions*
Posted: Fri Aug 21, 2026 10:10 pm
So....I will share some examples.
I can hint that it won't get any better. I have found nothing in several attempts over the years that made any sense to me.Lurberri wrote: Fri Aug 21, 2026 11:56 pm Given that the bombing raids take place at night and involve German pilots—who are, after all, highly experienced—even the 10% loss rate you mention seems high to me; the bomber losses you are suffering are simply brutal—completely unsustainable. It seems obvious that altitude is the issue (it's too low), but even so... It doesn't seem realistic.
As hinted, the results we certainly can improve upon with other altitudes/loadouts/planes. But the OPS are ridiculous for what they produce as effects.
Thanks for that input.Sammy5IsAlive wrote: Sat Aug 22, 2026 12:53 pm Just an alternative perspective - not intending to agree/disagree with your results or conclusions.
In the Blitz about 40,000 civilians were killed in about 250 days. So roughly 160/night or around 1k a week. Around 60% of those were in London so 600 a week. For the sake of argument let's say 2/3 of the casualties were people who could not be recruited to the armed forces due to age/infirmity/caring responsibilities. So that is 200 deaths of 'combat capable' people in London a week.
In 1941, 1 manpower point adds 33 men to the manpower pool. So if you have inflicted 10% damage on 40 manpower points that would equate to 132 deaths of combat capable people in a weeks set of missions.
So the bombing results seem to be 'broadly' reasonable.
Yes, it seems completely ridiculous to lose 10% (in this setup) without even having Flak (in the target Hex) and no A2A at all.Sammy5IsAlive wrote: Sat Aug 22, 2026 12:53 pm What is less clear are the ops losses. The figures in the Wikipedia article for the Blitz suggest that the Germans took roughly 1% of sorties resulted in a loss. So on the face of it your losses are off by roughly 10x. But what muddies the waters a little is trying to match the definitions of losses. In particular do the Blitz figures include planes that returned home but were beyond repair or crashed on landing? Or just the planes lost 'in action'? How much does the likelihood of a plane being written off increase when it is flying from and being serviced by an airfield deep in Russia compared to one flying from an airfield back in Germany that is connected to the main permanent industrial and logistical networks?
So I would have to have Night Fighters on Night Intruder over enemy Airfields, while the enemy would need to have Night Fighters/(Fighters?) that Auto-Intercepted my bombers (there are no Night Bombers) during night missions?Sammy5IsAlive wrote: Sat Aug 22, 2026 12:53 pm 1) The night intruder missions are left in from WITW I think and are supposed to represent attempts to catch out enemy night interceptors as they returned to land at their home bases. So it's something that makes sense from a western front perspective but less so on the Eastern front where there isn't really a night time strategic bombing campaign.
Yea Reserve or just as normal GS planes, but competing against IL-2s which are quite a lot off built is also hard.Sammy5IsAlive wrote: Sat Aug 22, 2026 12:53 pm 2) As you say the U-2 bombers are useless as assets in the air phase. I would have made them a type of support unit (they could have either have been a combat support unit that directly took part in battles or one that stayed in the HQs but increased attrition in the logistics phase for nearby Axis units). But that horse has long since bolted and I assume most soviet players just keep them hanging around in the reserve.
But don't worry, here the results at 3k with the 50kg which finds us another Manual error since Balloons seemingly also affect planes flying at 3k.Living Manual wrote:19.3.3. Barrage Balloons
All ports are assumed to have barrage balloons that will impact any raid that is
bombing anything in the port's hex. Aircraft bombing under 3000 feet have a chance
of being destroyed by the barrage balloon equal to two times the size of the port (port
3 means a 6% chance that bombing aircraft will be destroyed). For night missions, the
percentage chance is tripled (so port level 3 means that each plane has an 18%
chance of being destroyed).