Update v1.04.00
Posted: Tue Sep 08, 2026 10:07 am
Hi everyone,
a new update has just been deployed.
v1.04.00
GAME ENGINE
- Fixed an Artillery undo move error after it initially fires (ruru)
- Fixed a scorecard error that was not excluding inactive nations from the Fighting Spirit (average) final overall score.
- Fixed a false 'SHATTERED' message when units were retreating (Tanaka).
- Fixed an AI combat error that would cause a CTD (Welk).
- Fixed an issue where map geo location was not being displayed during a DECISION event pause and map review.
- Fixed a rare left edge map scrolling error (Nginear).
- Fixed a supply calculation CTD error (Easter80).
- Fixed a unit name display error in the summary lists that sometimes displayed units in another language (The Orphan).
- Fixed an anti-aircraft combat sequence that would not display the combat losses of attacking aircraft (Das Licht).
- Naval units that pass through enemy units and lose strength leading to their destruction now provide a NM bonus to their opponent, e.g. similar to regular combat naval losses for when a unit is destroyed (Beriand).
- Recon flights with a reroute, will now properly spot along the re-route path (Scottydawg).
- WWI entrenching will now default to 3 sides.
- PBEM++ games now have RESEARCH and DIPLOMACY results (at the end of the turn) locked in with the same results no matter how often you potentially re-load the turn.
- Subs in silent mode will no longer be shown moving past your naval units during last turn replays (mdsmall).
EDITOR
- Fixed an Advanced Research sharing crash for Minors that should not have had the option enabled (Welk).
- Deployment Queue now available as an option in the Country Data screen.
1937 Marco Polo to Pearl Harbor
- Changed DE 25 quantity of deployed elite Chinese divisions to seven (Southern friend).
- Reduced Shantung artillery builds to zero (Southern friend).
- Reduced China and China minor countries build delays.
- Changed DE 64 (Shantung Surrender) trigger date by one month to smooth out MMP deduction (gamer78).
- Added descriptions for Japan and China Headquarters capabilities to the Strategy Guide (marnoerzob08).
- Lowered US Oil Embargo MPP cost to Japan.
- Corrected message grammar and added text in notes tab for the DE 619 popup.
- Added units for AI alternate CCP capitals should Yenan be captured.
- Increased China NM decrease should Chungking be captured.
- Corrected an error in a Japan Victory script and expanded the victory conditions by adding Yenan in Communist China as the sixth required city (Goodenough).
- Corrected Victory Scripts (DasLicht).
- Corrected the capital sound files to use the appropriate national anthems (DasLicht).
- Partisans can now leave their home territory.
1941 Day of Infamy
- Added a Unit script deploying a HQ in June 1942 to assist the Axis AI take the Dutch East Indies if it is struggling (kevini100).
1941 Day of Infamy and 1942 Summer of Decision
- Increased the size of Communist China by 1 hex to enable the deployment of units when Japan forces are threatening Yan'an (Mithrilotter).
- Partisans can now leave their home territory.
- Communist units in their bases are now Partisan units rather than Garrison units.
- The Japanese AI may now deploy a Garrison Unit at Makassar 61,87 (Mithrilotter).
- Amended Japan's starting positions in Manchuria, providing her with some more Garrisons in 1941 Day of Infamy, so as to prevent the AI from replacing Japanese units with Manchurian ones in key positions.
1945 Okinawa
- Added additional information about Kamikazes in the Strategy Guide (BoRearguard & Jack59).
1945 Operation Olympic
- Updated unit names.
a new update has just been deployed.
v1.04.00
GAME ENGINE
- Fixed an Artillery undo move error after it initially fires (ruru)
- Fixed a scorecard error that was not excluding inactive nations from the Fighting Spirit (average) final overall score.
- Fixed a false 'SHATTERED' message when units were retreating (Tanaka).
- Fixed an AI combat error that would cause a CTD (Welk).
- Fixed an issue where map geo location was not being displayed during a DECISION event pause and map review.
- Fixed a rare left edge map scrolling error (Nginear).
- Fixed a supply calculation CTD error (Easter80).
- Fixed a unit name display error in the summary lists that sometimes displayed units in another language (The Orphan).
- Fixed an anti-aircraft combat sequence that would not display the combat losses of attacking aircraft (Das Licht).
- Naval units that pass through enemy units and lose strength leading to their destruction now provide a NM bonus to their opponent, e.g. similar to regular combat naval losses for when a unit is destroyed (Beriand).
- Recon flights with a reroute, will now properly spot along the re-route path (Scottydawg).
- WWI entrenching will now default to 3 sides.
- PBEM++ games now have RESEARCH and DIPLOMACY results (at the end of the turn) locked in with the same results no matter how often you potentially re-load the turn.
- Subs in silent mode will no longer be shown moving past your naval units during last turn replays (mdsmall).
EDITOR
- Fixed an Advanced Research sharing crash for Minors that should not have had the option enabled (Welk).
- Deployment Queue now available as an option in the Country Data screen.
1937 Marco Polo to Pearl Harbor
- Changed DE 25 quantity of deployed elite Chinese divisions to seven (Southern friend).
- Reduced Shantung artillery builds to zero (Southern friend).
- Reduced China and China minor countries build delays.
- Changed DE 64 (Shantung Surrender) trigger date by one month to smooth out MMP deduction (gamer78).
- Added descriptions for Japan and China Headquarters capabilities to the Strategy Guide (marnoerzob08).
- Lowered US Oil Embargo MPP cost to Japan.
- Corrected message grammar and added text in notes tab for the DE 619 popup.
- Added units for AI alternate CCP capitals should Yenan be captured.
- Increased China NM decrease should Chungking be captured.
- Corrected an error in a Japan Victory script and expanded the victory conditions by adding Yenan in Communist China as the sixth required city (Goodenough).
- Corrected Victory Scripts (DasLicht).
- Corrected the capital sound files to use the appropriate national anthems (DasLicht).
- Partisans can now leave their home territory.
1941 Day of Infamy
- Added a Unit script deploying a HQ in June 1942 to assist the Axis AI take the Dutch East Indies if it is struggling (kevini100).
1941 Day of Infamy and 1942 Summer of Decision
- Increased the size of Communist China by 1 hex to enable the deployment of units when Japan forces are threatening Yan'an (Mithrilotter).
- Partisans can now leave their home territory.
- Communist units in their bases are now Partisan units rather than Garrison units.
- The Japanese AI may now deploy a Garrison Unit at Makassar 61,87 (Mithrilotter).
- Amended Japan's starting positions in Manchuria, providing her with some more Garrisons in 1941 Day of Infamy, so as to prevent the AI from replacing Japanese units with Manchurian ones in key positions.
1945 Okinawa
- Added additional information about Kamikazes in the Strategy Guide (BoRearguard & Jack59).
1945 Operation Olympic
- Updated unit names.