TheGreatNewFront needs to be much longer
Posted: Sat Sep 12, 2026 6:27 am
I finished The Great New front as Germany and got a very strong win because the British did not have enough time to land.
It is only 12 turns so only a tiny portion of units on both sides were able to engage.
I think this scenario should be at least 50 turns or more so the allies can land properly and Germany is able to move their reinforcements up to the combat area.
Most of the allies are still in boats while my Lehr division is still way south making the long trip up north to the action. Seems odd to have them in the game when it is impossible to reach the front.
But it is easy to fix by adding on many turns. I think 60 turns would be good.
The British are stuck on the boats but my coastal units are very depleted so the British could easily land more stuff if they had more time.
For me it was impossible to do anything about the massed British paratroops behind our lines because of lack of time.
Here is a picture at the end of last film. Lehr is too far south to be seen.
https://imgur.com/a/WCSE5SD
It is only 12 turns so only a tiny portion of units on both sides were able to engage.
I think this scenario should be at least 50 turns or more so the allies can land properly and Germany is able to move their reinforcements up to the combat area.
Most of the allies are still in boats while my Lehr division is still way south making the long trip up north to the action. Seems odd to have them in the game when it is impossible to reach the front.
But it is easy to fix by adding on many turns. I think 60 turns would be good.
The British are stuck on the boats but my coastal units are very depleted so the British could easily land more stuff if they had more time.
For me it was impossible to do anything about the massed British paratroops behind our lines because of lack of time.
Here is a picture at the end of last film. Lehr is too far south to be seen.
https://imgur.com/a/WCSE5SD