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TOSWS Map Editor Guide

Posted: Mon Sep 08, 2003 1:39 am
by rosary
Just an unofficial guide to help those interested in creating some maps. Suggestions can be posted here.

Posted: Tue Sep 09, 2003 3:36 am
by Lobsteve
Great guide Rosary. Informative and timely.

Lobsteve.

Posted: Tue Oct 07, 2003 6:47 am
by tarendelcymir
That zip file for the guide to the map editor doesn't seem to be working. It won't unzip, says it's damaged.

Posted: Tue Oct 07, 2003 7:04 am
by tarendelcymir
On the subject of campaigns, can they be made with just the map editor, or does it require something else? If so, is it something I could get access to? I'd be interested in trying my hand at some campaign creation.

Posted: Tue Oct 07, 2003 12:55 pm
by Firefly
tarendelcymir wrote:That zip file for the guide to the map editor doesn't seem to be working. It won't unzip, says it's damaged.
WinZip tells me it's empty, is this something associated with the attachments problem?

Posted: Tue Oct 07, 2003 1:11 pm
by Thorgrim
Most likely yes.

Michael, you only need the map editor. The public version of the map editor however doesn't support events and alternate victory conditions among other things, so straight forward missions and MP maps are its best use.

Posted: Tue Oct 07, 2003 6:11 pm
by tarendelcymir
Is there any chance the full version of the map editor is going to be available? The events and alternate victory conditions are some of the most interesting parts of the campaigns.

TOSWSMap Editor Guide

Posted: Tue Oct 07, 2003 9:47 pm
by rosary
Here it is again. Tosws map editor guide

Posted: Wed Oct 08, 2003 12:39 pm
by Firefly
Thanks Rosary, works fine this time.

Posted: Fri Oct 10, 2003 12:11 am
by Divide_By_Zero
Is there a possibility for the true map editor to be released? I think that user created campaigns would blow the whole "open ended system" lid wide open.

Posted: Fri Oct 10, 2003 3:36 am
by rosary
There are good reasons the full version hasn't been released.

Posted: Fri Oct 10, 2003 5:29 am
by Divide_By_Zero
Why would you hold it back? Are there built in super functions?

Most importantly, is there a possibility that you can scale down the full one (or make the current one stronger) to allow for scripted events and custom campaigns?

Posted: Mon Oct 13, 2003 9:19 am
by rosary
I don't think I'm allowed to answer the first question. So I'll play it safe and not answer it.

A future release is not up to me so I guess other's will have to answer this.

questions about advanced map editor

Posted: Wed Oct 22, 2003 1:41 am
by chaarmann
Divide_By_Zero wrote:Why would you hold it back? Are there built in super functions?

Most importantly, is there a possibility that you can scale down the full one (or make the current one stronger) to allow for scripted events and custom campaigns?
1. question: main reasons are regarding user-friendlyness and possibility of disturbing the game-balance/cheating.
2. question: yes.
3. question: no. The full one will not be scaled down, but improved. Events, victory conditions, rewards etc. are already part of the full map editor, called "mission editor".

For these type of questions, if you want more details, (but only if you want to make some good missions), just contact me (the programmer of the map-editor) in private. You can send me an email to the address that is given in the "help->aboutTosMapeditor" box of your map editor.