Scripts that fire on BOTH the Axis and Allied turns?
Posted: Tue Sep 15, 2026 2:47 pm
Ran into this during testing for my scenario awhile back, and it has confused me a bit. I was under the impression that script would fire EITHER on the Allied turn, or the Axis turn. But testing has revealed several types which end up firing on BOTH turns. These would include National Morale and all four types of Mobilization (at least some). The thing is, since a lot of the scripts I am using are legacy ones (either from the default scenarios or other modders), the way that they were constructed seems to indicate that the person who made them assumed that they indeed DID fire on just the Axis or Allied turns, as their texts for the player to make an informed decision would often say something like "Lose 500 National Morale a turn" when the script in question indeed says -500, not -250 (to account for the double-firing).
Needless to say this has caused a bit of confusion for both me and my testers and has thrown off game balance in these areas.
So, am I losing my mind or was this changed at some point? Yes, I know, I can make a dummy DE since those can be set to specifically fire on either the Axis or Allied turn, but would require a large amount of scripting.
Needless to say this has caused a bit of confusion for both me and my testers and has thrown off game balance in these areas.
So, am I losing my mind or was this changed at some point? Yes, I know, I can make a dummy DE since those can be set to specifically fire on either the Axis or Allied turn, but would require a large amount of scripting.