[1900.18] Computer side Strike mission generates flight plans against undiscovered targets
Posted: Wed Sep 23, 2026 7:21 am
A computer side strike mission has a long list of named ship targets.
These targets are undetected when the game starts.
Once some targets get detected a flight plan is generated and the strike mission launches. But the flight plan is generated not against any of the detected targets on the list but against undetected ones.
In other words:
Designer to comp side: Your Missions is strike targets A, B, or C when you see them
Computer Side: OK I see now A, hence i set up a strike flight-plan against C (who I don't know where she is but that does not matter because a higher entity knows)
To reproduce run the scenario in the editor, switch to WP side (God view switched off), step on acceleration and watch what is detected and how mission <Mar Strike> behaves
These targets are undetected when the game starts.
Once some targets get detected a flight plan is generated and the strike mission launches. But the flight plan is generated not against any of the detected targets on the list but against undetected ones.
In other words:
Designer to comp side: Your Missions is strike targets A, B, or C when you see them
Computer Side: OK I see now A, hence i set up a strike flight-plan against C (who I don't know where she is but that does not matter because a higher entity knows)
To reproduce run the scenario in the editor, switch to WP side (God view switched off), step on acceleration and watch what is detected and how mission <Mar Strike> behaves