Advices needed about graphic research for (future) modern tactical battles (middle and end 20 th century)
Posted: Sun Sep 27, 2026 4:00 pm
Need some advices about this concept of graphs, for future tactical battles (Africa, middle-East, Ukraine, Yougoslavia, Afghanistan, etc : ideas in reflexion) : no any base counters, just direct silhouets on map, with opaque white background.
What's your opinion about good (or bad) visibility ? Good or bad coherence with terrains of the game ?
Precision : the scales (I plane perhaps 2 scales) would be 1 hex = 500 meters to 1000 meters and the concept will be tactical fightings : an adaptation of my actual in final work SC WIE - ASL Tactic COMMAND mod (WW2) to modern fighting (1950 and later)
Don't hesitate to do critics, works has not began : it's just exploration
The choice of this way for graphs comes fromthis constatation : In tactical modern scenarios, for unkonw reason, I think it's difficult to imagine squads under the form of "classic counters", I think it needs a sort of false 3D
These graphs would be used in combination with vanilla graphs + adapted resources graphs I found in some WDS demos
https://wargameds.com/collections/game-demos-wds
(WDS studio makes excellent wargames, and lot of demo are awailable) Or perhaps, to keep vanilla resources graphs of SC WIE, but enlarged (decision not fixed, depending of critics and opinions)
What's your opinion about good (or bad) visibility ? Good or bad coherence with terrains of the game ?
Precision : the scales (I plane perhaps 2 scales) would be 1 hex = 500 meters to 1000 meters and the concept will be tactical fightings : an adaptation of my actual in final work SC WIE - ASL Tactic COMMAND mod (WW2) to modern fighting (1950 and later)
Don't hesitate to do critics, works has not began : it's just exploration
The choice of this way for graphs comes fromthis constatation : In tactical modern scenarios, for unkonw reason, I think it's difficult to imagine squads under the form of "classic counters", I think it needs a sort of false 3D
These graphs would be used in combination with vanilla graphs + adapted resources graphs I found in some WDS demos
https://wargameds.com/collections/game-demos-wds
(WDS studio makes excellent wargames, and lot of demo are awailable) Or perhaps, to keep vanilla resources graphs of SC WIE, but enlarged (decision not fixed, depending of critics and opinions)