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Advices needed about graphic research for (future) modern tactical battles (middle and end 20 th century)

Posted: Sun Sep 27, 2026 4:00 pm
by welk
Need some advices about this concept of graphs, for future tactical battles (Africa, middle-East, Ukraine, Yougoslavia, Afghanistan, etc : ideas in reflexion) : no any base counters, just direct silhouets on map, with opaque white background.

What's your opinion about good (or bad) visibility ? Good or bad coherence with terrains of the game ?

Precision : the scales (I plane perhaps 2 scales) would be 1 hex = 500 meters to 1000 meters and the concept will be tactical fightings : an adaptation of my actual in final work SC WIE - ASL Tactic COMMAND mod (WW2) to modern fighting (1950 and later)

Don't hesitate to do critics, works has not began : it's just exploration
The choice of this way for graphs comes fromthis constatation : In tactical modern scenarios, for unkonw reason, I think it's difficult to imagine squads under the form of "classic counters", I think it needs a sort of false 3D

MODEL.png
MODEL.png (2.12 MiB) Viewed 532 times
These graphs would be used in combination with vanilla graphs + adapted resources graphs I found in some WDS demos
https://wargameds.com/collections/game-demos-wds
(WDS studio makes excellent wargames, and lot of demo are awailable)
Med-Terrain4d (3).jpg
Med-Terrain4d (3).jpg (214.79 KiB) Viewed 492 times
Or perhaps, to keep vanilla resources graphs of SC WIE, but enlarged (decision not fixed, depending of critics and opinions)