Zone management - several irregularities [1.32 e3/e5]
Posted: Wed Oct 21, 2026 5:44 am
hello everybody
Republica is fascinating to play and learn, and the game is much broader with it. Congratulations on bringing something which feels like politics to the gaming sphere.
On to zone management irregularities.
I'm not exactly sure if these are bugs, but there have been three small, separate 'blips' in my current game to do with zone management. This is a vague issue as they disappears quickly, and I can't pin them down. But with three similar occurences I wondered if any other players were noticing like issues.
The three blips were these:
1. Zone Orders were once lost after submission, in a case where the zone governor was assigned elsewhere while the 'Zone Orders' decision was open. That is, I'm pretty sure I hit 'confirm'; the decision disappeared like normal, but the new values (recruiting levels, workers salaries, etc.) were nowhere entered. It was a newly acquired zone, so these values were all at zero or default settings, and continued so until I re-did the 'Orders' decision next turn.
2. Delegated asset showed no activity after being delegated. The asset log reports no logistics present, therefore production was zero. But the asset is on a trunk road and all other displays shows logistics present in hex. I fiddled with the delegation, flipping the asset hex zone, and next turn all was well.
3. A populous zone, same one as in the first instance, has hired 1600 government workers for some unfathomable reason, as there are no public assets in the zone. Zone orders are "hire if needed; never fire", so they've been just hanging around for several turns now. Actually, I've had jobs like that myself...
I don't have a good record of these 'blips', but find my current save-game below. Saves specific to one or another event could also (probably) be located upon request, but are a little too buried for right now.
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Bonus complaint: low temperature farms Xeno-agriculture farms are not generating areal hexes, similar to earlier posts such as this one https://forums.matrixgames.com/viewtopic.php?t=414303.
The temperatures in this current game are quite low, -2 to -20 for most of the year, but the native species have adapted and I would expect and have depended on the areal bonus's including water collection. Alas, aside from the asset hex, none have been generated in either open air farm in operation.
Republica is fascinating to play and learn, and the game is much broader with it. Congratulations on bringing something which feels like politics to the gaming sphere.
On to zone management irregularities.
I'm not exactly sure if these are bugs, but there have been three small, separate 'blips' in my current game to do with zone management. This is a vague issue as they disappears quickly, and I can't pin them down. But with three similar occurences I wondered if any other players were noticing like issues.
The three blips were these:
1. Zone Orders were once lost after submission, in a case where the zone governor was assigned elsewhere while the 'Zone Orders' decision was open. That is, I'm pretty sure I hit 'confirm'; the decision disappeared like normal, but the new values (recruiting levels, workers salaries, etc.) were nowhere entered. It was a newly acquired zone, so these values were all at zero or default settings, and continued so until I re-did the 'Orders' decision next turn.
2. Delegated asset showed no activity after being delegated. The asset log reports no logistics present, therefore production was zero. But the asset is on a trunk road and all other displays shows logistics present in hex. I fiddled with the delegation, flipping the asset hex zone, and next turn all was well.
3. A populous zone, same one as in the first instance, has hired 1600 government workers for some unfathomable reason, as there are no public assets in the zone. Zone orders are "hire if needed; never fire", so they've been just hanging around for several turns now. Actually, I've had jobs like that myself...
I don't have a good record of these 'blips', but find my current save-game below. Saves specific to one or another event could also (probably) be located upon request, but are a little too buried for right now.
----------------------------
Bonus complaint: low temperature farms Xeno-agriculture farms are not generating areal hexes, similar to earlier posts such as this one https://forums.matrixgames.com/viewtopic.php?t=414303.
The temperatures in this current game are quite low, -2 to -20 for most of the year, but the native species have adapted and I would expect and have depended on the areal bonus's including water collection. Alas, aside from the asset hex, none have been generated in either open air farm in operation.