Retreat Algorithm
Posted: Sat Oct 31, 2026 8:46 pm
Does anyone know how the retreat algorithm works in this game? It is constantly making really questionable decisions and beginning to turn me off to the game.
Example 1: Instead of retreating to a safe hex (one to which I had ordered the unit to move to) the game retreats my stack to an out-of-supply isolated hex where the stack is likely to be killed.
Example 2: Instead of retreating a stack along a road (which should have been the obvious choice), the game retreats a stack off road into a forest. The result again is that the stack is unnecessarily surrounded and eliminated.
In both these cases the better retreat option met all the conditions laid out in the manual for a valid retreat hex, so I'm at a loss as to why the game keeps selecting the WORST retreat option.
I would really appreciate it if anyone could make sense of this for me in terms of what factors the algorithm is taking into account when it retreats units...because the only thing I see is some really silly decisions being made .
Example 1: Instead of retreating to a safe hex (one to which I had ordered the unit to move to) the game retreats my stack to an out-of-supply isolated hex where the stack is likely to be killed.
Example 2: Instead of retreating a stack along a road (which should have been the obvious choice), the game retreats a stack off road into a forest. The result again is that the stack is unnecessarily surrounded and eliminated.
In both these cases the better retreat option met all the conditions laid out in the manual for a valid retreat hex, so I'm at a loss as to why the game keeps selecting the WORST retreat option.
I would really appreciate it if anyone could make sense of this for me in terms of what factors the algorithm is taking into account when it retreats units...because the only thing I see is some really silly decisions being made .