Reflections and suggestions on game balance and historical accuracy.
Posted: Tue Nov 03, 2026 2:58 pm
Good day friends, I have been playing this game since 2022, during this time I have played about 6 games, almost all as Germany, but there were also games as the USSR, both in 1v1 format and team games. I am not a professional, but an average-level player, moreover I don't like metagaming, I try not to use the tactic of "hit with infantry, catch up with tanks," but to play from operations to encircle, and I emphasize, not just encircling the enemy with 2-3 divisions per direction each turn, but preparing large-scale encirclement operations. In all games I noticed a certain pattern. By the summer of '42 the Soviet player has more than 5 million on the map, and often all 6 million. All my games were played with unlocked theater of war management, and also in No Early End format. The reason for such a large number of Soviet troops was simple. By turn 8-9, the Soviets were pulling out of reserve and other theaters of war a mass of units, creating a huge density of troops in the main directions, moreover, if necessary, they would run away from, seemingly important, but still secondary sectors, for example, in almost all my games the Soviet player did not even seriously try to defend Leningrad, although in history the Soviet leadership spent an incredible amount of resources on defending the "northern capital." My comrades and I often discussed the problem of balance and logic in this game, and I would like to share our reflections. They are arranged in order of my conviction in what was stated.
1. You must play ONLY ON POINTS. If you are afraid that one of the sides will suffer a premature defeat due to a lack of one or two points, which would be a shame, since months or even years go into a game, then you can enable the "EXTENDED PLAY" mode, which will show the loser that he lost, but will allow him to continue playing. The main thing is that you do not perceive this as No Early End, any defeat is a defeat. Playing on points is necessary so that the Soviet player does not stage a sprint race to the east, avoiding battles. Comrade Stalin said fight - then fight. Moreover, playing on points forces the defense of objectives that many Soviet players do not pay attention to, for example Leningrad and Sevastopol, which gives the game logic.
2. There is an opinion that Leningrad should be worth 60 or at least 45 points, and not 30. To think that Leningrad had the same political significance as Sevastopol is very strange, Leningrad was called the cradle of the Bolshevik revolution, before the death of Russia in 1917 this city was the capital of the empire. The loss of such an important city would be a tragedy for the USSR. Moreover, it is another incentive for the Soviet to defend Leningrad, even at the cost of other victory cities.
3. You must play with locked theater of war management. This may seem strange, because it is believed that this strengthens the USSR, because it, unlike the German, can create new units and formations. I am extremely skeptical of such a position, and I will try to argue my opinion. The thing is that before the USSR begins large-scale offensive operations (late 1942-early 1943), the Soviet player is ABSOLUTELY unrestricted in building up his grouping on the map, he can empty his theaters, accumulate 6 million people on the map and his logistics system will not even creak. At the same time the German player finds himself in a stupid position: the Soviets bring new forces onto the map, and he, properly speaking, needs to do the same, but German logistics simply cannot digest such a mass of people and equipment, losses in trucks become large, many formations receive almost no supply. As a result we get a situation in which the Soviet player can strengthen his army for free, while the German is forced either to advance in conditions of an extremely oversaturated enemy front, not having sufficient forces, or also to pull forces from France and Africa, but encounter enormous logistical difficulties, as a result the combat capability of the German remains +/- the same as if he had not brought up new units. What in essence is the difference whether you have 1 infantry division with full ammunition or 2 divisions with 30% of ammunition. The argument about the Soviet creating new divisions is of course partly relevant, but only partly. If in '41 and early '42 the density of troops is lower, the Soviet will suffer greater losses, and he is unlikely to have the opportunity to crank out too many new formations, because it will be necessary to make up losses in the old ones. Moreover, by '43 if the Soviet overdoes it with creating formations he may encounter the same problem as the German - a logistical bottleneck. The further west, the worse it will be for the Soviet railway network, it will need to be repaired and troops will be undersupplied. Additionally I want to say that such a locking of theaters of war will probably provide a more logical appearance of the front, we will finally not have a neutral strip of 75 km, since due to the smaller number of troops, in many directions there will be one division per cell on the German side and 1-2 on the Soviet side.
It is worth saying that this idea also has its problems, in particular the super-mortality of German tanks in the winter of '41, which looks very stupid. The Germans of course experienced serious problems with materiel in winter, but to imagine a situation in which 90% of armored vehicles in a division that stood for a week in place in some city went out of order... It is hard to call me a Germanophile, but there is no need to make idiots out of German designers and out of German equipment an iPhone 7 that discharges in the cold in 30 minutes. To be fair, a German tank division is capable of fulfilling tasks even without having tanks, which is historical, the main striking force is motorized artillery and motorized infantry, on trucks, but still the losses in winter are somehow insane.
4. Something needs to be done about Soviet production/repair of trucks, simply the main problem of the Soviet Union right up to 1944-1945 was a wild shortage of trucks, artillery was hauled by tractors that moved at a speed of 5 km/h, in many motorized rifle brigades there were no trucks and the motorized riflemen were simply taught to... march quickly... I am serious. And in the game the Soviet by the end of '41 already has a large surplus of trucks. I understand that this depends on the number of encircled Soviet tank and motorized rifle divisions in '41, but a smart Soviet player simply will not get caught in pockets with motorized units. What exactly to do about this problem I do not know, but the fact that it exists is obvious.
I would be very glad to hear your opinion on the expressed thoughts. I love this game very much and am grateful to the developers for their titanic work, but all games by '42-'43 turn into a farce... This is very sad. Thank you for your answers!
The translation was done using ChatGPT, my English is very poor, I apologize.
1. You must play ONLY ON POINTS. If you are afraid that one of the sides will suffer a premature defeat due to a lack of one or two points, which would be a shame, since months or even years go into a game, then you can enable the "EXTENDED PLAY" mode, which will show the loser that he lost, but will allow him to continue playing. The main thing is that you do not perceive this as No Early End, any defeat is a defeat. Playing on points is necessary so that the Soviet player does not stage a sprint race to the east, avoiding battles. Comrade Stalin said fight - then fight. Moreover, playing on points forces the defense of objectives that many Soviet players do not pay attention to, for example Leningrad and Sevastopol, which gives the game logic.
2. There is an opinion that Leningrad should be worth 60 or at least 45 points, and not 30. To think that Leningrad had the same political significance as Sevastopol is very strange, Leningrad was called the cradle of the Bolshevik revolution, before the death of Russia in 1917 this city was the capital of the empire. The loss of such an important city would be a tragedy for the USSR. Moreover, it is another incentive for the Soviet to defend Leningrad, even at the cost of other victory cities.
3. You must play with locked theater of war management. This may seem strange, because it is believed that this strengthens the USSR, because it, unlike the German, can create new units and formations. I am extremely skeptical of such a position, and I will try to argue my opinion. The thing is that before the USSR begins large-scale offensive operations (late 1942-early 1943), the Soviet player is ABSOLUTELY unrestricted in building up his grouping on the map, he can empty his theaters, accumulate 6 million people on the map and his logistics system will not even creak. At the same time the German player finds himself in a stupid position: the Soviets bring new forces onto the map, and he, properly speaking, needs to do the same, but German logistics simply cannot digest such a mass of people and equipment, losses in trucks become large, many formations receive almost no supply. As a result we get a situation in which the Soviet player can strengthen his army for free, while the German is forced either to advance in conditions of an extremely oversaturated enemy front, not having sufficient forces, or also to pull forces from France and Africa, but encounter enormous logistical difficulties, as a result the combat capability of the German remains +/- the same as if he had not brought up new units. What in essence is the difference whether you have 1 infantry division with full ammunition or 2 divisions with 30% of ammunition. The argument about the Soviet creating new divisions is of course partly relevant, but only partly. If in '41 and early '42 the density of troops is lower, the Soviet will suffer greater losses, and he is unlikely to have the opportunity to crank out too many new formations, because it will be necessary to make up losses in the old ones. Moreover, by '43 if the Soviet overdoes it with creating formations he may encounter the same problem as the German - a logistical bottleneck. The further west, the worse it will be for the Soviet railway network, it will need to be repaired and troops will be undersupplied. Additionally I want to say that such a locking of theaters of war will probably provide a more logical appearance of the front, we will finally not have a neutral strip of 75 km, since due to the smaller number of troops, in many directions there will be one division per cell on the German side and 1-2 on the Soviet side.
It is worth saying that this idea also has its problems, in particular the super-mortality of German tanks in the winter of '41, which looks very stupid. The Germans of course experienced serious problems with materiel in winter, but to imagine a situation in which 90% of armored vehicles in a division that stood for a week in place in some city went out of order... It is hard to call me a Germanophile, but there is no need to make idiots out of German designers and out of German equipment an iPhone 7 that discharges in the cold in 30 minutes. To be fair, a German tank division is capable of fulfilling tasks even without having tanks, which is historical, the main striking force is motorized artillery and motorized infantry, on trucks, but still the losses in winter are somehow insane.
4. Something needs to be done about Soviet production/repair of trucks, simply the main problem of the Soviet Union right up to 1944-1945 was a wild shortage of trucks, artillery was hauled by tractors that moved at a speed of 5 km/h, in many motorized rifle brigades there were no trucks and the motorized riflemen were simply taught to... march quickly... I am serious. And in the game the Soviet by the end of '41 already has a large surplus of trucks. I understand that this depends on the number of encircled Soviet tank and motorized rifle divisions in '41, but a smart Soviet player simply will not get caught in pockets with motorized units. What exactly to do about this problem I do not know, but the fact that it exists is obvious.
I would be very glad to hear your opinion on the expressed thoughts. I love this game very much and am grateful to the developers for their titanic work, but all games by '42-'43 turn into a farce... This is very sad. Thank you for your answers!
The translation was done using ChatGPT, my English is very poor, I apologize.