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New live series : Night orders

Posted: Sun Nov 08, 2026 2:44 pm
by totobimbo
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Hi all,

I'd like to introduce Night Orders, a new series of short CMO scenarios with I hope a regular publishing. The first episode is now on the Steam Workshop.

The idea
Each episode is built from a real maritime event of the past few weeks: a boarding, a shadow-fleet tanker, a mined strait. It is played as a single watch, on the night it could have happened. You are not a theatre commander. You are the duty commander: a few ships and aircraft, orders from above, rules of engagement, and a situation that won't wait for you.

What makes it different
  • Real orders. Every episode ships with a NATO-format Briefing Pack (WARNO, FRAGO, INTSUM, situation chart, found exhibits, glossary), a ROE card and a standing OPORD. It is meant to be read before you start the clock.
  • Judgement over firepower. Most nights nobody should open fire. You establish the facts, report up the chain, ask for authority and stay within the law. Sometimes shooting is right, and often it is the worst thing you can do.
  • Chain of command in Lua. Reports, requests to higher authority, VHF hails and calls to the admiral go through special actions and HTML dialogs. Codewords, deadlines and silences are all logged.
  • Hidden truth. Key facts are drawn when the scenario starts and stay unknown until the end, so two games of the same episode rarely play out alike.
  • A debrief, not a kill count. At the end of the watch, the admiral reviews your night: what you knew, what you did, and when you reported it. Your record of service carries over from one episode to the next.
  • Optional second screen. Each episode has a small "operations room" web page with the episode's logs and material.
Dedicated frontpage for this serie with operations room interface on totobimbo.com/NO
README-00.pdf
Readme and global explanation
(856.9 KiB) Downloaded 10 times

The player kit
  • Briefing Pack : WARNO, FRAGO, INTSUM, situation chart, found exhibits, glossary
  • ROE card and the standing operation order (OPORD 26-300)
  • Operations room : Each episode has a web page for a second screen, with the episode's logs and material.
Read the Briefing Pack before you start the clock. The scenario can be played without it, but it is far richer with it.

Episode 00 — False Colours
Southern Indian Ocean, November 2026. A laden tanker claims a flag she may have no right to. You have a frigate, a helicopter, a visit team, sixteen hours, and a cold front on its way. What's next
Episode 01 is in testing: mine countermeasures and convoy escort around the tip of the Musandam, with a minelayer that may or may not be out there tonight.

Feedback welcome
I'm especially interested in:
  • whether the Briefing Pack is the right length, too much or not enough;
  • whether the operations room bring more immersive situation.
  • whether the special actions and dialogs feel natural in play;
  • whether the debrief felt fair for the way you played.
Thanks for reading, and good watch.

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totobimbo

Re: New live series : Night orders

Posted: Sun Nov 08, 2026 8:19 pm
by Kushan04
Guess I have the scenario for the Monday Command stream on the Matrix Games Twitch channel!

Re: New live series : Night orders

Posted: Mon Nov 09, 2026 4:30 pm
by totobimbo
Hey i m positively surprised, thanks. :D

Re: New live series : Night orders

Posted: Tue Nov 10, 2026 8:55 am
by Knightpawn
Kushan04 wrote: Sun Nov 08, 2026 8:19 pm Guess I have the scenario for the Monday Command stream on the Matrix Games Twitch channel!
I am sure there was a video last night when I checked which I cannot see now :-)