AI question......
Posted: Thu Sep 11, 2003 10:35 pm
Oh esteemed and knowledgeable members of this Forum, I have a question.
Does the difficulty scale (easy, historic, etc) impact the strategic decisions the AI makes in any way? I know it impacts the combat results, but does it make the AI go from say a General Pope to Sherman?
I've played a number of scenarios, and particularly scenario 17 twice, once as easy then historical, and both as Allies.
I've noticed that the AI for both easy and historical tended to move the same. Both go after GG, both try for Lunga, etc. For instance: no Long range cap protection for there convoys. Both difficulty scales insisted on sailing AP/AK's into range of my LB bombers with not attempt at aircover. I know long range cap is iffy at best, but I should have at least run into it once- NOPE. I had assumed that the easy level was doing this on purpose, and on historic level this wouldn't happen, but it does.
Also, as another example, I've noticed that the AI won't move planes into Lae or Gasmata or establish/use airbases in Bougainville even when there are bases forces already at those hexes.. Even when Rabaul has 200+ planes. To me it would be sound strategy to set up bases at Munda, Buin, etc, to act as a buffer to the allied drive up the slot. I even went to far as to go into a saved game and moved planes into Lae and ensured it was supplied. I didn't attack them, just let em be.. Lo and behold 2 days later they were moved back to Rabaul by the AI. I know PBEM would be a totally different ballgame. And just to set the record straight, I enjoy immensely this game. I'm not bashing it. Just want to know if I set the scale higher will some of the AI's strategic "blunders" go away.
Does the difficulty scale (easy, historic, etc) impact the strategic decisions the AI makes in any way? I know it impacts the combat results, but does it make the AI go from say a General Pope to Sherman?
I've played a number of scenarios, and particularly scenario 17 twice, once as easy then historical, and both as Allies.
I've noticed that the AI for both easy and historical tended to move the same. Both go after GG, both try for Lunga, etc. For instance: no Long range cap protection for there convoys. Both difficulty scales insisted on sailing AP/AK's into range of my LB bombers with not attempt at aircover. I know long range cap is iffy at best, but I should have at least run into it once- NOPE. I had assumed that the easy level was doing this on purpose, and on historic level this wouldn't happen, but it does.
Also, as another example, I've noticed that the AI won't move planes into Lae or Gasmata or establish/use airbases in Bougainville even when there are bases forces already at those hexes.. Even when Rabaul has 200+ planes. To me it would be sound strategy to set up bases at Munda, Buin, etc, to act as a buffer to the allied drive up the slot. I even went to far as to go into a saved game and moved planes into Lae and ensured it was supplied. I didn't attack them, just let em be.. Lo and behold 2 days later they were moved back to Rabaul by the AI. I know PBEM would be a totally different ballgame. And just to set the record straight, I enjoy immensely this game. I'm not bashing it. Just want to know if I set the scale higher will some of the AI's strategic "blunders" go away.