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Timing PBEM or Hotseat games

Posted: Wed Sep 17, 2003 9:15 am
by Galka
The spwaw manual indicates that H2H games and practice games against AI may be timed.

Would it be difficult to add PBEM or Hotseat support for this valued asset?

Timing a game may have originally be intended to speed up an online match, however it forces a player to think quick and prioritize their actions, much like a real battlefield experience.

Victories are won by capitializing on anothers mistakes. anyone can make the right moves consistantly if given an unlimited amount of time.