Mogami wrote:Hi, What is really silly is when one person posts something in error and then another person without first looking explains it as a silly gamey thing.
It has not been demonstrated that Chiteng posted anything in error.
To begin with. Using scenario 17. Only 1 SWPAC base is below required support (Cooktown) However several hundred excess support are available at Brisbane.
Perfect example to illustrate the
principle of Chiteng's point, only more so still.
Now I'm not sure exactly what Gary's doing (what the formula is) inside the model with regard to support points ((
SP) as these actually affect units stationed at bases, but just to look at it casually, that is to say with common sense, does it strike you as reasonable that these military assets would require the same kind and amount of
SP when stationed on the mainland of Australia as they would when stationed somehwere out in the maleria-infested hinterland of the combat zone? Does attrition even come into play for units up in Queensland? If so, is it less than for Allied units stationed on, say, Port Moresby?
In SOPAC 3 bases with engineer only units are short by a combined total of under 100 and there exists a surplus of around 140. And this is before the HQ for the Americal Div is even on the map! (Once that HQ arrives there is no shortage of support for US player.
What I note is that 1) the amount of Allied support in the aggregate seems small, 2)
SP take hits on a consistent basis when a base it's stationed on is subjected to naval and air attack. While I find the latter game dynamic to be useful to simulate the many and various problems which presented themselves as the Allies initially established enemy-contested forward bases in an endemically unhealthy environment, the problem can arise soon enough that not enough
SP remain behind in rear areas with which the Allies can readily make good this
SP attrition.
And my point was
if there is one thing the Allies had in abundance it was SP. (In fact the Allies enjoyed a superfulous of most war needs, even early on, and it was really just a question of getting this stuff forward in a timely manner.)
This issue (at times an actual problem to be solved) of moving various war materiel and personnel forward in a timely manner to the point of attack is somewhat aggravated by Gary's refusal to date to install a new, more finely-articulated, routine for the loading and off-loading of ships.
Do you understand me so far, Mogami?
US units do not 'attrit' in Noumea. All units start in perfect health so if 1 out of 81 sqds shows (1) that does not mean the unit is suffering from lack of support.
I don't think I've suffered from attrition as I'm careful to keep my units forward properly sustained with
SP. But again, the model shows the Allies with just a little more
SP than is needed whereas the truth is the Allies had more "support" than they could have possibly used in any number of wars.
Before such statements can be issued the testers need to set the game to historical arrival. Also it is unwise to use a short term condition to define long term gamey intended devices.
I'll let one of these two post a poll asking if support is an issue for the allied player.
In fact I'm not sure it is, as I've already stated. But on the other hand
SP allocation for the Allies is not handled very well. If Gary wished to model this more correctly he'd be better off to define at the start
SP as a much less generic thing in nature so that the Allied player would need to plan more carefully what sort of
SP he planned to ship from the States and in what quantity and so forth (e.g., 150 air
SP for that new base we're planning on Munda, another 100 naval
SP for the port we're going to open up next door to Munda, 150 more infantry
SP to properly supply all the land units to be stationed there within the next three months, and so forth), always with an eye to keeping his combat units sufficiently supported with
with the right war materiel and personnel. As it actually stands within the system
SP is so watered down it's quite possible for the Allies at least to support an infantry division, say, with several extra air-support units.
And that comes very close to my definition of (roll the drum please): dumb.
Or, to echo Chiteng, silly.
By the way, this gross fudging makes life easier for the Allies, not more difficult, so if the developers have intent to employ
SP as a device to make that side work a bit harder they need to think again.