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New SPCW Unit icons

Posted: Tue Sep 30, 2003 8:44 am
by David boutwell
Here are the mounted (brigade and divisional-level) and dismounted (regimental-level) command units for the Union and the Confederates. Yes, the AO has its own unique icon. Also there are the Union artillery crew and the infantry company icons for both sides.

But wait!

"Sorry, your attachment could not be accepted because your attachment quota would be exceeded by 137962 bytes. If you wish to post this attachment, you will need to delete some of your older attachments."

This was for a 22kb icon! I tried submitting an image with all of the units together. After I received the same exact message, I tried submitting just one at a time. No dice! Both attempts were after deleting all attachments from any previous posts of mine! What is the deal?!

Anybody want to try posting some icons?? I'll send them to you.

Regards,

David Boutwell

Posted: Mon Oct 06, 2003 7:25 am
by Wild Bill
Your artwork is spectacular, David. I wish I knew how to tell you to do this but html and internet stuff is not my forte.

Maybe now I'll have some time for this old dog to learn some new tricks ;)

Someone give old DB a hand with this. I know there are some folks out here who have the knack.

The Civil War material is really beautiful and David has worked long and hard on it.

WB
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Posted: Mon Oct 06, 2003 9:20 am
by David boutwell
Wild Bill wrote:Your artwork is spectacular, David. I wish I knew how to tell you to do this but html and internet stuff is not my forte.

Maybe now I'll have some time for this old dog to learn some new tricks ;)

Someone give old DB a hand with this. I know there are some folks out here who have the knack.

The Civil War material is really beautiful and David has worked long and hard on it.

WB
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Thanks, Bill!

One major thing that I could use help with is for someone to clue me in on how to change the decades (30's and 40's) to 50's and 60's. I had no problem changing 1900 to 1800, but the decade thing is a little more tricky to find! Perhaps one of your team members who is an expert code guy could provide feedback on that one!

I have a question that I hope that you might answer either here or by private email. I'm currently researching Civil War artillery in preparation for creating the icons and stats for the artillery. I hope that you might shed some light on how I can model the ability for an artillery piece to fire several different types of ammunition (different than that already modeled in SPWAW, but maybe enough alike that the Civil War ammo can possibly replace the WWII ammunition). Many of the types of pieces could fire solid shot, explosive shell, case shot (hollow shell with balls inside) and cannister (often mistakenly called "grape", which had fewer and larger balls, and was really a naval ammunition). The way the original SPCW team dealt with this was to basically make each artillery piece a unit with four different weapons, each with their own ranges, etc. (example: weapon1: 12 pound Napolean HE 50 AP 50 weapon2: 12lb case weapon3: 12lb cannister weapon4: 12 lb Grape (incorrect, but that's what is there) weapons2-4=no rounds??). I'm not sold on this approach, but don't know the background behind the decision to do artillery this way. Nevertheless, I prefer to assume that it is not the way to go until someone who knows the ins-and-outs of artillery and ammunition types comes along and says, "That's the way to do it.", or, "This is the way it should be done, instead.".

Would it be possible to treat any existing ordinance types as the previously mentioned types of shells? (Of course HE models shell and case, but AP won't act like shot, will it? And I guess that the increased killing power of HE could somewhat model Cannister?)

The thing is that most artillery crews could ideally fire two rounds per minute ( so let's assume ROF 2). How would an ROF of 2 either create an accurate modeling of the above unit, or create an unrealistic mix of ordinance and number of rounds fired for a given range? (considering the fact that shot/shell had a greater range than cannister, and the likelihood that, at short ranges, a crew would probably not be mixing different types of ammo, because of the differing degrees of effectiveness of different ammunition at short range, and because it slows down the loading process.)

I hope that all makes sense! I eagerly await your thoughts!

Regards,

David Boutwell

Hmm...

Posted: Tue Oct 07, 2003 11:35 am
by sami heimola
David boutwell wrote:Thanks, Bill!

One major thing that I could use help with is for someone to clue me in on how to change the decades (30's and 40's) to 50's and 60's. I had no problem changing 1900 to 1800, but the decade thing is a little more tricky to find! Perhaps one of your team members who is an expert code guy could provide feedback on that one!

I have a question that I hope that you might answer either here or by private email. I'm currently researching Civil War artillery in preparation for creating the icons and stats for the artillery. I hope that you might shed some light on how I can model the ability for an artillery piece to fire several different types of ammunition (different than that already modeled in SPWAW, but maybe enough alike that the Civil War ammo can possibly replace the WWII ammunition). Many of the types of pieces could fire solid shot, explosive shell, case shot (hollow shell with balls inside) and cannister (often mistakenly called "grape", which had fewer and larger balls, and was really a naval ammunition). The way the original SPCW team dealt with this was to basically make each artillery piece a unit with four different weapons, each with their own ranges, etc. (example: weapon1: 12 pound Napolean HE 50 AP 50 weapon2: 12lb case weapon3: 12lb cannister weapon4: 12 lb Grape (incorrect, but that's what is there) weapons2-4=no rounds??). I'm not sold on this approach, but don't know the background behind the decision to do artillery this way. Nevertheless, I prefer to assume that it is not the way to go until someone who knows the ins-and-outs of artillery and ammunition types comes along and says, "That's the way to do it.", or, "This is the way it should be done, instead.".

Would it be possible to treat any existing ordinance types as the previously mentioned types of shells? (Of course HE models shell and case, but AP won't act like shot, will it? And I guess that the increased killing power of HE could somewhat model Cannister?)

The thing is that most artillery crews could ideally fire two rounds per minute ( so let's assume ROF 2). How would an ROF of 2 either create an accurate modeling of the above unit, or create an unrealistic mix of ordinance and number of rounds fired for a given range? (considering the fact that shot/shell had a greater range than cannister, and the likelihood that, at short ranges, a crew would probably not be mixing different types of ammo, because of the differing degrees of effectiveness of different ammunition at short range, and because it slows down the loading process.)

I hope that all makes sense! I eagerly await your thoughts!

Regards,

David Boutwell
David, those OOBs were made by Bob Toncray. He's a great guy and very dedicated into CW research. Unfortunately I have not his email address anymore. You should discuss with him about his artillery unit things.

If anyone has Bob Toncray's address (or if Bob himself see this;)), please send it to here or to David himself, OK?

PS. David, please send your icon screenshots to Matt Reeves or somebody else who could add them here, OK? Maybe your difficulties due about Matrix's servers some kind of limited size?

Sami

Posted: Fri Oct 17, 2003 10:21 am
by varjager
Hows the screeshoots coming along?
I like what i see so far and the pictures that have been posted has made me want more.

Posted: Fri Oct 17, 2003 11:01 am
by frank1970
Gentlemen,
would you please be so kind as to tell me where I could get this file/ game?

Thanks very much

Frank

Posted: Sat Oct 18, 2003 10:35 pm
by rich12545
I didn't quite understand all you're doing but it looks like you're making a mod for spwaw to be a civil war game. Is that right? If so, that would be totally awesome.

Posted: Wed Oct 22, 2003 10:23 am
by varjager
Still hoping for some new shoots of the game.