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FO vehicles and crews
Posted: Tue Jan 16, 2001 11:23 pm
by Captn_Jack
Playing a game where an FO Jeep came under fire and the crew bailed out. The crew no longer has FO capabilities. After all, it's the crew who actually do the observing and not the vehicle. So shouldn't the crew retain the FO properties when not in the vehicle??
CJ
Posted: Tue Jan 16, 2001 11:43 pm
by BlitzSS
I always pictured the FO jeep as having the mobile radio, unlike the FO without transportation having portable radio. If this is the case then when you run from the jeep you run from the radio.
Posted: Wed Jan 17, 2001 2:03 am
by Captn_Jack
Originally posted by BlitzSS:
I always pictured the FO jeep as having the mobile radio, unlike the FO without transportation having portable radio. If this is the case then when you run from the jeep you run from the radio.
True, but the crew members remain "In Contact" so they must have a radio with them??? Could it not be a FO taking his radio into a jeep with him?
CJ
Posted: Sat Jan 20, 2001 12:40 am
by Arralen
It's a programming issue - there's no way to make the game use different crews for different vehicles.
If a crew bails, it becomes "crew" .. same unit ID no matter where they come from.
At first there where hopes to have different crews for tanks, guns, trucks and others, but it turned out that the game engine used only one unit type no matter what.
And seemingly this had
very low priority to fix - no surprisingly as there are (where..) numerous more important things to deal with.
Besides, going through thousands of lines of undocumented code isn't funny at all, and a bug like this is found easily
Arralen
Posted: Sat Jan 20, 2001 2:04 am
by Captn_Jack
Originally posted by Arralen:
It's a programming issue - there's no way to make the game use different crews for different vehicles.
If a crew bails, it becomes "crew" .. same unit ID no matter where they come from.
At first there where hopes to have different crews for tanks, guns, trucks and others, but it turned out that the game engine used only one unit type no matter what.
And seemingly this had very low priority to fix - no surprisingly as there are (where..) numerous more important things to deal with.
Besides, going through thousands of lines of undocumented code isn't funny at all, and a bug like this is found easily 
Arralen
That would explain it. Thanks! They re-crewed and started observing agian anyway.
CJ