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Russo-German War '41-'44

Posted: Thu Oct 02, 2003 12:49 am
by DanishPosh
Has anybody tried this game?

It looks very similar to WIR although you can move around the individual divisions and brigades.

Screenshots:
http://www.wargamer.com/articles/rgw_screens_main.asp

Posted: Thu Oct 02, 2003 3:58 am
by JagdFlanker
The map looks beautiful! Well, it looks fun but to be honest one of the biggest reasons I LOVE WiR is the individual tank and aircraft types that progress through the war. I'd be willing to bet there is no focus on either of these in this game, but at least it would be fun to play with!

Posted: Thu Oct 02, 2003 9:45 am
by DanishPosh
I think you are right about the individual tank and aircraft.
The supply net seems a lot more developed. It looks like you can get supplied by road as well as rail.
The scale makes it interesting. You can no longer have 1 division covering 100 miles. The German lines look extremely thin compaired to the Russian. All the screenshots are late war though.

russo german war

Posted: Mon Oct 06, 2003 8:37 pm
by loveman2
:)

i have owned this game since it was released . the gameplay against computer opponent is ok but a good player after time can win most early scenarios . against human opponents the campaign game can take many months . the map is highly detailed and supply is an issue for both players. the units types are corp based rather than individual divisions . as for gameplay , well i still play this game but opponents are very rare and hard to find and bloody hard as hell to win as german . :mad:

RGW 1941-44

Posted: Tue Oct 07, 2003 4:28 am
by KG Erwin
This game is a throwback to the detailed operational board games of the late 70s-early 80s, which isn't necessarily a bad thing if you want immersion into all the detail. The smaller scenarios offer a challenging game if you play against the AI. However, I and many others clamored for a grand campaign game during the design phase, and designer Ron Dockal, bowing to player demand, gave it to us. The game is so huge at this level that the AI is hopelessly swamped, and it's no fault of the designer. However, the maps and OOBs are based on the latest research, so an Eastern Front aficionado is in seventh heaven. The research and gameplay, assisted by player input that Mr. Dockal freely incorporates as he deems appropriate, is simply without peer. To boggle the mind even further, the plan is to expand the game system to encompass the entire European Theater from 1939-1945, with transfers of units between fronts and all the complexity of micromanaging a continental war you could ever want. This game and RGW ideally lends itself to multi-player PBEM. For an individual, frankly, it's just too much to handle, unless you are independently wealthy and have no social life whatsoever. However, for an educational tool and also a dream for designing scenarios of your own (there's a comprehensive editor included in the package), and the passion for the games that is evident from attention to player input, I can't recommend RGW highly enough. Note: I've followed the game and bought it in it's original 1.0 iteration, adopting the patches to the the latest 1.6 version.

Posted: Tue Oct 07, 2003 9:52 pm
by benpark
I'll echo KG Erwin's post above. The developer support for this game is amazing. For Ron Dockal, this is a labor of love.

(oh-a correction to something I saw above-the scale for the Axis is divisional. Soviet is div/corp)

Posted: Wed Oct 08, 2003 12:25 am
by DanishPosh
The ever interesting question is if the Germans can actually win the war. Is it possible in GRW?
From the screenshots and the comments so far, it looks pretty **** hard.