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DEBUTANT NOVICE

Posted: Sat Oct 04, 2003 12:07 pm
by VALENT PHILIPPE
:confused: BONJOUR
i am a new in the game and i want to have some ideas tactics to play the game if possible. which are the scenarios the most easy to begin allies and what are the tactics to understand this one. ihave some problem to discuss english and of course play. if somebody can respond me and explain , i will be content.
thinks
phil

Posted: Sat Oct 04, 2003 4:58 pm
by MarkShot
You can try the following two threads. Although some of the information relates to HTTR as opposed to RDOA.

showthread.php?t=44797
showthread.php?t=45827

You can try this Web site.

http://www.wargamer.com/hosted/DropZone/

Bonne chance!

little good!

Posted: Sat Oct 04, 2003 7:03 pm
by VALENT PHILIPPE
[thinks to your response. i'll try to use your indications. but i want some additionnals ideas: which is the best scenario to begin the game? the shorter in the time what side? which scenario do you adwise me?
thinks to respond me . phil

Posted: Sat Oct 04, 2003 7:42 pm
by Kevinugly
VALENT PHILIPPE wrote:[thinks to your response. i'll try to use your indications. but i want some additionnals ideas: which is the best scenario to begin the game? the shorter in the time what side? which scenario do you adwise me?
thinks to respond me . phil
I can only tell you what worked for me. I prefer the full campaign scenarios so I started off playing as the Germans. The first full game was the 'Historical' campaign which is probably the easiest to win as the Germans. I then progressed through the Single Drop, Double Drop late, Double Drop early and finally the Deelen option with the latter being the most challenging. I then switched to playing as the British and worked in reverse with finally achieving a British win in the 'Historical' scenario. As I said this was my preferred way to go, many of the other 'experienced' players will have different advice. Anyway, welcome and good luck :)

essai

Posted: Sat Oct 04, 2003 8:01 pm
by VALENT PHILIPPE
:eek: thinks to you. it is a little bit strange for me to begin the game with the full campagne!! it is too difficult no? all things to do quickly without knowing all the rules! you don't think so? you are a good good wargammer aren't you? well i'll try what you tell me why not. if you have some new ideas tell me. ok?
thinks too. phil

Posted: Sat Oct 04, 2003 9:54 pm
by Grouchy
When I started to play AA: RDOA I liked the scenario's that lasted around 1 or 2 days and covered the beginning of Market Garden.

Scenario's such as Air Landing Assault.
Not too much units to control and the initiative lays with the allies. The units you have under your control are also "veteran/elite".
Together with the tutorials it enabled me to learn the basics quit nicely.

The historical campaign for the allies is pretty hard and there is little room for errors. I remember to get a bloody nose the first couple of times. Eeuuuh, I mean of course that my subordinates didn't understood my masterplan :D

Posted: Sat Oct 04, 2003 10:31 pm
by MarkShot
I also tended to start with shorter smaller scenarios and work my way up to longer larger ones. In fact, I will admit to only playing the Arhem grand scenarios in the last three months beta testing HTTR.

I do believe that short and small is a better way to learn the basic principles.

However, there is one issue to keep in mind. That is ORDER DELAYS. Some of the shortest scenarios (~12 hours) were designed before ORDER DELAYS were added as a feature to the game. As such, they can be very challenging with ORDER DELAYS set to PAINFULLY REALISTIC, since time will be very tight and actions will lag due to order delays.

There were also a couple of short demo scenarios that may prove interesting. These included:

Drive on Loenen
Heartbreak Ridge

I am not sure if they were part of a later patch.

---

Speaking of patches, make sure that you have the latest version of RDOA. It should be version 1246.

You can also find a few additional maps and downloadable scenarios at the Drop Zone.

Posted: Sun Oct 05, 2003 12:15 am
by Kevinugly
VALENT PHILIPPE wrote::eek: thinks to you. it is a little bit strange for me to begin the game with the full campagne!! it is too difficult no? all things to do quickly without knowing all the rules! you don't think so? you are a good good wargammer aren't you? well i'll try what you tell me why not. if you have some new ideas tell me. ok?
thinks too. phil
Now you've seen what Grouchy and Markshot have suggested you might find their way preferable. What I should have added is that I have a background in playing mainstream RTS games such as 'Age of Empires' and 'Sudden Strike' and, whilst the game mechanics of AA are quite different it meant that I was used to playing in a 'real-time' environment with 'everything happening at once' and using the pause function to assess the game situation at length (if necessary) and then adjusting orders as appropriate. Because of this I found AA very easy to 'get into' whilst still being a tough game to master. I'm also aware that some players more used to operating in a traditional 'turn-based' wargaming environment found the switch to real-time quite daunting. Play around with the game and also check back through the older posts on this forum to find more helpful hints.

Posted: Sun Oct 05, 2003 12:19 am
by MarkShot
It wasn't the RTS I had problems with when I started with Steel Beasts, Combat Mission, and RDOA; it was ground warfare concepts. It was all new to me unlike air combat. Now, I think I understand the basics. It's taken maybe about three years. :)

Posted: Sun Oct 05, 2003 7:05 am
by Jane Doe
I started with raid on Renkum, then the historical campaign as the brits.

Now as i'm waiting for httr to come out, i usually play smaller scenarios like drive on singling, deelen, loenen, etc. I set the game at full speed and in 30 minutes, the game is over. Not even having to save my games. A 30 minutes explosion of fun without interruption. That's the way i like it baby han han, han han!... :cool:

Posted: Sun Oct 05, 2003 10:48 am
by VALENT PHILIPPE
[thinks very much for all yours answers :D i'll use the ideas you said to me and after this i'll tell you the result. the lessons you give to me are looking to be interesting. it is a game which have many possibilties . thinks to you.
Phil

Posted: Sun Oct 05, 2003 4:19 pm
by JeF
Salut mon Fifi,

Bienvenue! :)

I'll answer to you in english, as others might be interrested :

My personnal recommendations to start the game (and some were already given by Grouchy and Markshot) :
- Heartbreak Ridge as the British
- AL Bde Assault as the British, or the Germans
- Capture the Flag, fun for both sides
- Raid on Renkum, non-historical but fun, should be easy, play as the British

Then, more difficult but still quite accessible :
- Drive on Loenen is one of my fav' (hence the sig), very small but difficult to crack.
- 2nd lift, as the British, pay attention to the objectives.

All scenarios are in the 1.2.46 version of the game, the one you should have, as an european.
Keep the orders delay low, especially for small 12 hours scenario.

After that, you'll be ready for anything... ;)

Cordialement,

JeF.
PS: si tu ne te sens pas trop à l'aise dans la langue de Sheakspeare, tu peut rejoindre quelques joueurs de AA sur les forums de Appui Feu, le site des francophones fondus de Combat Mission.

Posted: Sun Oct 05, 2003 6:10 pm
by VALENT PHILIPPE
:D to jef
if he can try to explain appuifeu. com to search some news indications about AA it will be fantastic!! thinks to everybody for all information "supplementaires "( in french!!). At +. Phil

Posted: Tue Oct 07, 2003 8:29 pm
by Dutchguy
aaargh, historical campaign as Allies is murder!
I've been trying it since I got the game, but keep getting my ##s kicked by Hohenstaufen and Frundsberg. :D

Posted: Tue Oct 07, 2003 8:43 pm
by Kevinugly
Dutchguy wrote:aaargh, historical campaign as Allies is murder!
I've been trying it since I got the game, but keep getting my ##s kicked by Hohenstaufen and Frundsberg. :D
I posted this on an earlier thread started by Mr. Frag. I hope this helps you a little.

Well Mr. Frag, I think you've run into the historical problem of not sending in enough troops to achieve all of the objectives. My personal preference is to aim solely for the road bridge on day one. With luck you should be able to take it and hold it in some force. You should then be able to use the re-inforcements on day two either to bolster your defensive cordon around the road-bridge or have a go at the rail bridge. It's a tough scenario to win though, you might be better off trying one of the 'what if' scenarios to get a better idea of the British troops capabilities. That's what I did anyway although I still find winning the historical game a real challenge. Have fun

"suite" in french

Posted: Tue Oct 07, 2003 9:09 pm
by VALENT PHILIPPE
[ ;) thinks for the answer. if somebody has more infomation or suggestion about my problem it will be very sympatic. i try to win or understand the scenario: when a bridge risk to be blown by ennemy , does i have to take the 2 party of the bridge? one in front and the other to the rear? i hope some answers to my problem. thinks phil

Posted: Tue Oct 07, 2003 10:49 pm
by JeF
VALENT PHILIPPE wrote:when a bridge risk to be blown by ennemy , does i have to take the 2 party of the bridge? one in front and the other to the rear?
You have to eliminate all ennemy units near the bridge (on both sides if they are on both sides). And you have to do it quick enough to prevent them to blow the bridge. It helps if some engineers are with your attacking force.

See the manual about denying/securing bridges.

I hope this helps,

JeF.

Posted: Tue Oct 07, 2003 11:03 pm
by VALENT PHILIPPE
:( THINKS. but i have a question: in a scenario german is on one side of the bridge, i attack them and an engineer german arrive by the other side and blow the bridge. before the attack it was nobody on the side , it appears after .i have not yet destroy the german .can you explain the error i make,? thinks.
phil

Posted: Tue Oct 07, 2003 11:42 pm
by MarkShot
Prior to your attack and during it, place artillery and/or mortar fire via the "B" Bombard command close to the ends of the bridge. Do this until the bridge has been unprimed or you have pushed any enemy units from the perimeter.

Posted: Wed Oct 08, 2003 3:10 am
by Grouchy
Yes, don't you hate when that happens :D .
If you don't have any intel about enemy units around a bridge then bombard and surpress the area around the bridge.
If you have any intel about the units defending the bridge target them directly. If there are any engineer units around it give them some extra attention ;).
The combination of an fresh engineer unit and a hauptman saying "jetzt!" most of the time results in the end of that bridge.

After you have secured a primed bridge start unpriming it, regular units are able to execute that tasks but friendly engineer units will speed up that task.
If you click on the bridge you will see how far they are with the process (see picture).

In the mean time keep enemy units away, don't let them come closer then 500 meters. If they do they certainly will try to blow the bridge again.



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