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Paratroopers

Posted: Mon Oct 06, 2003 6:59 am
by Warpstorm
Are there functional paratroopers in this game and if so how do I get them to drop?

Posted: Mon Oct 06, 2003 7:20 am
by Rob Gjessing
There are paratroopers featured in the Adrennes scenario. As the Germans you will be prompted on about turn 3 or 4 I think, to drop them.

paratroopers and other questions

Posted: Mon Oct 06, 2003 9:38 am
by secret
TAO - boy do I love this game, it is so much like SPI'S board game of the Ardenne (which I still have) without the micromanagement. Terrific job!! Its so funny, I didn't even know this game was on disk, have owned it for a week and still haven't got to KP. I'm sure going to know how to play by the time I'm finished here. One request. Any chance of getting a print version of the OB, gets really confusing for my simple mind and cringe when I think of all the units in KP. I realize that it gives parent Corp in block on right, but when you got 10 artillery massed and time to move its a task to associate and keep track

Questions:

1. Is there anyway to keep that paratrooper alive for at least one turn?

2. If I attempt to move a stack it shows some hexes darken that I can move into individually, is this because of over stacking and it reroutes?
I have noticed that you can move a unit through a max size stack of 4.

3. With glee I read in the patch notes that the roads will be made more visible, man, I have a 21inch monitor and I still have to clear the map to see where I'm going, sure hope you get this fixed for TAO as well, or is it wishful thinking.

4. Is there a hot key for undo? would be nice if you could scroll through your units with one hand and undo with a key, especially when moving artillery. If not, then a double click on the extended move button would be nice, one click extended move, two clicks undo.

5. Entrench hot key would be nice.

I know these are pretty minor, maybe keep in mind for Normandy, you have one guaranteed customer!

Posted: Mon Oct 06, 2003 10:51 am
by Rob Gjessing
secret wrote: Questions:

1. Is there anyway to keep that paratrooper alive for at least one turn?
Keep them away from the enemy :) Historically I dont think the German para were very successful, and thats reflected in the game. The only thing they could possibly do is kill a support/supply unit. Eitherway, they are cannon fodder.
secret wrote: 2. If I attempt to move a stack it shows some hexes darken that I can move into individually, is this because of over stacking and it reroutes?
I have noticed that you can move a unit through a max size stack of 4.
Yes this is because of overstacking. In the scenario editor you can set the number of units allowed in each stack. For example, in a smaller scale scenario that I am working on, I will probably end up setting the stack limit to 2 or 3.
secret wrote: 3. With glee I read in the patch notes that the roads will be made more visible, man, I have a 21inch monitor and I still have to clear the map to see where I'm going, sure hope you get this fixed for TAO as well, or is it wishful thinking.
The Zoom function will be introduced in the patch which may asisst those users with larger monitors. Its not that difficult to edit the TAO maps to make the roads stand out more.. Im not too sure if the TAO map if being edited or not.. if not Im sure someone from the community can do it.
secret wrote: 4. Is there a hot key for undo? would be nice if you could scroll through your units with one hand and undo with a key, especially when moving artillery. If not, then a double click on the extended move button would be nice, one click extended move, two clicks undo.
I dont think one exists at the moment.. I know that the interface for BIN is being reworked and it may allow for somethings to be toggled on and off, similar to what you are mentioning about the single and double clicks. But its still early days.. so please dont rely upon my words as definate..
secret wrote: 5. Entrench hot key would be nice.

I know these are pretty minor, maybe keep in mind for Normandy, you have one guaranteed customer!
I think it will definately find its way into BIN, Im not too sure if its going to part of the KP patch though.

Posted: Mon Oct 06, 2003 10:58 am
by Jane Doe
The only good thing there is to do with the para in tao is to blow up a bridge.

Posted: Mon Oct 06, 2003 1:09 pm
by e_barkmann
Jane Doe wrote:The only good thing there is to do with the para in tao is to blow up a bridge.
or blow up an undefended supply truck...

Posted: Mon Oct 06, 2003 1:19 pm
by Rob Gjessing
You only make that mistake once dont you.