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KP - should the wrapper be opened?

Posted: Wed Oct 08, 2003 7:37 am
by Adam Parker
Canuck35 wrote:Hi there. I just picked up Korsun Pocket this afternoon. I saw it for £20 so I thought I'd better snag it with the option of selling it again if I changed my mind. Well now I'm doing a little investigating to decide whether or not I should break open the seal.
One of the most important things for me is replayability. I'm a little disturbed by the fact that there are only 2 scenarios included with the game... One question I have, is whether it can randomly generate maps like say the CM map editor can. If KP had this option where you could basically set up a quick battle then that would do it for me. It doesnt have to be historical, I just want some variation!
What follows is a reply to an earlier thread but grew to something more general so provided here.

Canuck let's start with replayability. With KP you'll find inside the box; the campaign, the 1st Ukrainian Front (left flank), the 2nd Ukrainian Front (right flank) and a Pocket Breakout. With the included Ardennes Offensive version 3 you get the campaign. As for unofficial scenarios, to date I know of only 1 - KP's Wiking Wipeout, a hypothetical divisional slugfest and a popular introduction to the game - in fact, the way I started but now too small to keep my attention.

Owing to the regimental scale and 3km hexes, campaign play imo is where it's at and by no means "monster gaming" in any form. Good against the AI for at least a few run throughs - whilst not sounding like much, is actually no different than a good spell at any other operational fare including board war gaming at the campaign level. Without restarts and re-saves, this does represent quite a bit of gaming replayability.

Yes, KP does come with an editorial suite. However, it's no secret that by design these tools have not been created with layperson useability in mind. A wait for the next title in line, Normandy, will be required to see this equipment in a friendlier format.

Using the editors as supplied, it appears that whilst it is possible to say, create the area France - Belgium, it is not possible to create a 1940's European OOB to go with it. The extent of such limitations in the future is not known. Yet, it appears that whilst editors may be compehensive, they may not also necessarily allow carte blanche DYO.

KP represents a fine addition to the war gaming hobby, melding interesting innovation with equal doses of abstraction both to the credit of the designer Roger Keating and design house SSG. Whilst grognards may argue the merits of this abstraction and I for one, need not agree with every design nuance, KP is worthy of breaking that wrapper and finding a recent Celeron system upwards to boot it up on.

Out of the box there certainly are some flaws, some minor bugs and more obvious omissions such as broken music! There appear to be some challenges with faulty discs and other circumstances preventing some from hassle-free installs. I'm one to have experienced a perfect install but I do feel the frustration of others. So long as the patch due shortly addresses these first issues and so long as the install issues do not relate to unfixable code/major driver incompatibilities, then KP by all means deserves to be rated favourably for its design and play merits.

However, as things stand, out of the box I personally as a reviewer would have reserved a rating over 70% until these challenges were proven as resolved. Issues becomming known did not take all that long (music was quite an obvious one) and the fix is still a couple of week off at the time of writing.

Support is the hallmark of quality and SSG/Matrix appear inclined to that regard. KP offers itself as a creation by war gamers with war gamers in mind and as such, makes its mark in the easy to learn/hard to master "thinking" game genre. Good luck therefore to SSG and future endeavors.

Adam.

Posted: Wed Oct 08, 2003 10:41 am
by Rob Gjessing
You forgot to mention the Tutorial - which whilst it is a tutorial is a scenario, and Steve Ford's Short KP campaign is available for Run5 also.

As far as I am concerned the Editor can be used to recreate a 1940's OOB. It just means you have to invest a little more time in creating your own unit database rather then using the existing ones that form part of KP or TAO.

Posted: Wed Oct 08, 2003 1:16 pm
by Adam Parker
LOL Rob, re limits on creating OOB's I got that from you - see the thread "Editor - how far can we go?" August 6:

"I have just finished speaking to Roger Keating from SSG about this. As I understand it... you can create new battles with the editor. I am unsure if you can create a new OOB including the French though.. I will check on this for you. But I know you can create a new battle with the existing forces, so yes you definately can create Starlingrad (I would wait for the official release though - heck there is a scoop!) and Heurtgen Forest. No one is going to kid you, the editor can be a bit tricky to use and there currently is no documentation for it (although that will be addressed soon one way or another), but after you have played around in it and have got the hang of it.. its fine."

Either way I am sure that there are some adventurous and skilled types coming to grips with the current Editors' undocumented nuances and going on Roger's say so, the Normandy Editor will be the consumer-friendly package to wait for.

As for scenario's well, yes usually a tutorial scenario is considered part and parcel of the package. I write the guides for them on behalf of another company of course, so I should know. However, though it is a really humorous approach (and one I liked), the KP tutorial set in the suburbs of Sydney (Australia for you foreigners) isn't really intended to be part of the KP's historical gaming aura is it?

Cheers,
Adam.

Posted: Wed Oct 08, 2003 1:41 pm
by Canuck_jp
lol nice thread.
Just remember that for me specifically, the question is academic because I still don't have a computer. I guess I could look at the manual provided but that would only make it worse because I'm not going home for another 2 weeks and will probably have to wait a month or 2 for a price drop.

Posted: Wed Oct 08, 2003 1:42 pm
by Canuck_jp
By the way, my interest is piqued regarding the Battles in Normandy game. Any idea when it'll be out? Or just "when it's done."?

Posted: Wed Oct 08, 2003 2:14 pm
by Rob Gjessing
Having used the editor, I can now tell you that it is possible to create your own OOB's :) The problems are that you would need to draw your own divisional insignia's for the specific divisions. But thats really putting the icing on the cake.. if you are willing to go that far to get it historically accurate then you should start your own game company :)

I know what SSG are aiming for in terms of release dates for Normandy.. but mums the word :) 'When its done its done'...

Posted: Wed Oct 08, 2003 10:04 pm
by Sonny
The scenarios are nice but the replayability factor for me is PBEM. Sure the forces are the same, the terrain the same - but the enemy is different.

Posted: Thu Oct 09, 2003 2:23 am
by Rob Gjessing
And I think thats one of the big draw cards. When we start the PBEM Ladder in early Nov, over at Run5 things will really heat up, I know its going to be alot of fun!

Posted: Thu Oct 09, 2003 6:32 pm
by Sonny
Rob Gjessing wrote:And I think thats one of the big draw cards. When we start the PBEM Ladder in early Nov, over at Run5 things will really heat up, I know its going to be alot of fun!
Ladder?? What about those of us who are afraid of heights? Err...well, with the way I play I guess I won't have to worry about going up too many rungs.