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Stringing together Scenarios from existing campaigns into a new campaign

Posted: Wed Oct 08, 2003 7:43 pm
by gainiac
Hello,

I'd like to combine a few camapigns into one LARGE campaign. I'll adjust the scenarios accordingly.

I can't figure out how to do it though. Meaning I've had no luck with extracting the individual scenarios so that I could string them together into a new campaign.

How do you do this?

What am I missing?

Thanks,

Martin

Posted: Wed Oct 08, 2003 7:54 pm
by Resisti
Your post is too vague to give you an effective reply:
could you describe the procedure you followed and what went wrong with that?

Posted: Wed Oct 08, 2003 8:02 pm
by gainiac
I wasn't able to accompish anything. :D

I want to combine 3 or 4 seperate campaigns into 1 campaign.

I don't know how to access and load scenarios from WITHIN an existing campaign into a NEW campaign created by me.

I gotta run out for a couple of hours now I'll check back at 1800 or so EST.

Thanks for your help, :cool:

Martin

Posted: Thu Oct 09, 2003 7:27 am
by M4Jess
gainiac wrote:I wasn't able to accompish anything. :D

I want to combine 3 or 4 seperate campaigns into 1 campaign.

I don't know how to access and load scenarios from WITHIN an existing campaign into a NEW campaign created by me.

I gotta run out for a couple of hours now I'll check back at 1800 or so EST.

Thanks for your help, :cool:

Martin
You can do this in the campaign editor...
The first thing I would do is to make a complete copy of the game...
Delete ALL scenarios and campaigns and maps! (in the new copy)
then...copy the camp scens (in the camp folder) in your master camp folder...paste them in the scen folder of the copy game....

Do this and you are ready for lesson 2! ;)

Jess

Posted: Thu Oct 09, 2003 9:17 am
by gainiac
M4 Jess wrote:You can do this in the campaign editor...
The first thing I would do is to make a complete copy of the game...
Delete ALL scenarios and campaigns and maps! (in the new copy)
then...copy the camp scens (in the camp folder) in your master camp folder...paste them in the scen folder of the copy game....

Do this and you are ready for lesson 2! ;)

Jess
Gotchya!!!!

I'll confirm upon success!!!

I'll give it a shot tomorrow.

Thanks Jess,

Martin :D

Posted: Thu Oct 09, 2003 5:49 pm
by Alexandra
Well, when I did this to merge 3 of Wild Bill's campigns into Long Long Road to Victory, here's what I did - although, I did not adjust any of the scenarios', though I did adjust some of the rebuild points slightly.

I found the individual scenarios of each campaign on the campaign directory. I then moved them - with new numbers - to the scenario directory, starting with 900. I then opened the campaign editor and opened 'Preparing the Way', which was the first of Bill's 3 I was working with.

I copied it with the new name, and then added the other scen's, one at a time, redoing the paths each time, cross indexing with notes I'd taken - by hand - on how each path was supposed to work, so that Bill's original plans would not change at all.

It was very time consuming, but not difficult, and, it was cool how much he liked it :)

Alex

Posted: Fri Oct 10, 2003 4:11 pm
by darroch
Campaign strcuture revolves around the 'slot' - the pointer that tells the campaign software which battle to queue up next.

To add a battle to a brand new empty campaign, click any slot - in a brand new campaign, they will all be labeled 'empty slot' - you will then be prompted to select your battle from the scenario list. Once you click or select the scenario and confirm, you will return to the campaign editor and you'll see the scenario title now in the slot you just clicked.

To change an existing campaign, click on the battle (slot) you want to change - the slot will convert to an empty slot - you have, in effect, unloaded the scenario pointer. Now that it is an empty slot, click again and reload it with the scenario of your choosing.

1. The battle must exist as a scenario before being uploaded into a campaign.
2. If you modify a scenario subsequent to uploading it to a campaign, you will have to reload the new version in order to see it in the campaign. I use version numbers in the title to keep track of which version of a given scenario I am on.

Adding battles is easy. The tricky part is balancing the flow, the points, and the text. The harder you work this angle the smoother the campaign will flow but it is time consuming...

Good luck.

Posted: Sat Oct 11, 2003 9:31 pm
by gainiac
I still haven't gotten around to trying anything yet, I've been a little busy the last couple of days.

I'll be sure and post again when I've made my next attempts.

Thanks,

Martin

Posted: Tue Oct 14, 2003 10:44 am
by varjager
Alexandra,do you have that campaign left in your comp?
That would be awesome to have.

Posted: Tue Oct 14, 2003 6:37 pm
by Alexandra
I believe that Long Long Road to Victory was included as a normal default campaign, starting around V6 or so. So, it may be in your campaign list already :)

Alex

Posted: Fri Oct 17, 2003 7:40 pm
by Wild Bill
Alexandra did an excellent job of putting these together. I think I have the zip file for it. Its a big one! And it plays for a long, long time.

I can't remember, but I think there are 36 battles. A couple of the scenarios have been updated since the original publication of the large campaign so you will want the latest.

I've not had the time to review them all for version 7.1, but I think it will play just fine in that version.

Wild Bill

Hey Bill!!!

Posted: Fri Oct 17, 2003 9:42 pm
by gainiac
Wild Bill!!!!

Question for you while we have your attention here.

What's your method for intuitively placing mines like you do?

They always seem to pop up in those places that make me smack myself in the forehead.

Thanks,

Martin

Posted: Fri Oct 17, 2003 10:21 pm
by Wild Bill
Ah, Martin, you are going to know all my secrets! ;)

Some of it is intuitive, but still I have some dictating thoughts when I use mines.

I look over the battlefield and two questions dictate mine placement.

1. Would the real historical defenders really plant mines here?

2. What routes or flanking moves would the player take to get to the objectives?

It makes no sense at all simply to scatter them everywhere. It makes even less sense to shut down all routes of approach or place mines in objective hexes or block the way to them with mines. That is not fair to the player nor is it realistic.

So I survey the terrain, and look for possible approaches that a human player might take.

I often leave the way open where there are clear lines of fire for the defender.

But as an example, let's say a pillbox is covering the road. As you know, pillboxes have a limited line of fire.

So how do I protect it and its blind sides? With mines or other units placed to cover them.

If there are some trees to the north, its a good bet the attacker will use those trees to cover his movement. A mine or two would work well there.

If the player is astute, he will seek an alternate route. I look for that alternate route, one the human player is so sure will work, and I place a mine or two.

The secret here to making it fun is not how many mines you place, but how you place them. The designer should do it in such a way that the human player still has a chance of missing them BUT also has a chance of hitting them.

Surprise, but not impossibility, should be in the mind of the designer when placing mines.

Posted: Sun Oct 19, 2003 2:47 am
by gainiac
Thanks Bill!!!!

If an avenue of approach is far to conveinient the astute commander brings up his engineers to clear the path!!!!

Posted: Sun Oct 19, 2003 4:38 am
by M4Jess
gainiac wrote:Thanks Bill!!!!

If an avenue of approach is far to conveinient the astute commander brings up his engineers to clear the path!!!!
By the way.....what Camps are you combining?

Jess

Posted: Sun Oct 19, 2003 9:20 am
by Wild Bill
Wise move, my friend! A little more time, but casualties can be cut dramatically!

WB

Posted: Fri Oct 24, 2003 10:51 am
by gainiac
M4 Jess wrote:By the way.....what Camps are you combining?

Jess
Hey Jess,

I'm trying to combine all the German campaigns (H2H) into 1 cognative whole............A poor man's Mega Campaign!!!!

Martin