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Origins of TOS

Posted: Thu Oct 09, 2003 5:51 pm
by Redclaw
Did this game start out as an old shareware DOS-based game that was mostly a mech designer that gradually added on gameplay? I remember downloading that game and designing probably 100 mechs or more. I tried the gameplay a couple of times, but never really got the hang of it. I remember the author running into FASA's copyright lawyers and having to change a lot of stuff (at least in name).

Does anyone know what I'm talking about? Is TOS the evolution of that product?

Posted: Thu Oct 09, 2003 8:06 pm
by rosary
I think you found that game.

*FASA has never said anything about the game to my knowledge.

Posted: Sat Oct 11, 2003 3:31 pm
by LarkinVB
Redclaw wrote:Did this game start out as an old shareware DOS-based game that was mostly a mech designer that gradually added on gameplay? I remember downloading that game and designing probably 100 mechs or more. I tried the gameplay a couple of times, but never really got the hang of it. I remember the author running into FASA's copyright lawyers and having to change a lot of stuff (at least in name).

Does anyone know what I'm talking about? Is TOS the evolution of that product?
No. I don't think so. TOS is an evolution of Mechforce by Ralph Reed. He also ran into problems with FASA. It was an amiga game. I think you are talking about Mechwar by Klaus Breuer. It had a different turn system and was never finished.

Posted: Sun Oct 12, 2003 7:22 pm
by Thorgrim
Good old MechWar :) The files are still at Sarna.
The Klaus Rifle, hehe.

Posted: Sun Oct 19, 2003 2:23 am
by jruffolo
Yes, it was Mechwar and he did finish one version and I palyed it for years.