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editor questions

Posted: Mon Oct 13, 2003 11:32 pm
by Rince
Hi there,

every time I want to "create new battle" in the editor, I only get the max. map input mask, according to some experts I should also get a min. map coordinate input mask. Any suggestions?

after having created the map (the basic all green one) I want to transform the landscape. How exactly do you use the "do super tile" order?

I would like to make contact with anyone who has some experience in scenario building with KP.

thanks

Posted: Tue Oct 14, 2003 2:03 am
by e_barkmann
You will only get a maximum hex size input as you are creating a whole new battle, including map. If you are creating a scenario from an existing battle you can define the hex coordinates.

There are editor tutorials and forum support for the editor available at

Run5

Cheers Chris

Posted: Tue Oct 14, 2003 10:39 am
by Rob Gjessing
Chris is right. It depends on what you want to do. If you want to create a new scenario based upon an existing battle (ie: modifiy or create a smaller TAO or KP scenario - or create a new game based upon an existing map like chris did with the KP map for Wiking Wipeout), then you need the min and max hex coordinates. Follow Tutorial #1 over at the Run5 run site under the Scenario Editor link on the main menu.

If you want to create a whole new battle - like I am currently working on, then you only need the Max Hex Coordinates.

Both Chris and I are quite competent with the editor, we will provide support through its use on our discussion board at our website (Run5) at http://run5.wargamer.com

Whoosh!

Posted: Tue Oct 14, 2003 9:14 pm
by Rince
thanks guys, see you over there, at run5!