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Another Light one - Canine

Posted: Mon Oct 20, 2003 11:46 am
by NefariousKoel
I like the close combat ones - so here's another job I did. As I usually get tons of combat XP, the 3 different combat skills isn't so bad in certain cases. Let me know what you think before I attach it. I'm still fairly new at this. I was thinking since the arms have no ranged weapons in them, maybe I should beef up the legs and LowT since gettin' knocked down would really suck in this thing.


Titan Name: Canine Short Range Light Titan
Chassis: Morola L2 Design: NefariousKoel
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 21 (57 kph) Reduce Heat: -4.23C/sec.
No Jump Ports Cost : 139705($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Krios K4 [Engine 4] [CT ]
HeatReg.:Triton H8 [Heat 8]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys S [Scan. 1] [Head]
Computer:Triton TC [Comp. 4] [LT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RT ] TESLA BOLT
[LT ] S.R.M. 4 RACK (022) [1]
[RA ] POWER AXE


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy HMAX 017 [025mm]
[RT ] (19) Millenia (W) 019 [038mm]
[CT ] (19) Vicenium (S) 022 [037mm]
[CBT ] (13) Vicenium (W) 014 [024mm]
[LT ] (19) Millenia (W) 019 [038mm]
[RA ] (17) Millenia (W) 019 [038mm]
[LA ] (17) Millenia (W) 019 [038mm]
[LowT] (13) Vicenium (W) 020 [034mm]
[RL ] (15) Millenia (W) 020 [040mm]
[LL ] (15) Millenia (W) 020 [040mm]

Armor Index: 4.96 [Total APts/T]
Internal: 158 [APts]
External: 189 [APts] Max:[051mm]
Total Armor: 347 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan
Weapons : N.G.M. Energy C.C.
Warfare : Scanner
Skills : Medic Ind.Fire

Posted: Mon Oct 20, 2003 12:40 pm
by Sleeping_Dragon
From the printout, The one thing that stands out to me is the heat regs.. If I remember the weapons correctly... thats WAY more then enough heat dissappation. I think you can probably run a heat dissappation rate around -2.90ish C/sec and still be ice cold. That will free up a lot of wieght


Go ahead and play around with the heat regs and corrosponding armor, see what you come up with, then post the attachment.. I can tell alot more once I get it in the factory.

Posted: Mon Oct 20, 2003 10:37 pm
by NefariousKoel
Okay - simplified the weapons and added better scanner and computer.


Titan Name: Canine Short Range Light Titan
Chassis: Morola L2 Design: NefariousKoel
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 21 (57 kph) Reduce Heat: -3.84C/sec.
No Jump Ports Cost : 141445($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Krios K4 [Engine 4] [CT ]
HeatReg.:Delinit H7 [Heat 7]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys M [Scan. 2] [Head]
Computer:Krios K5 [Comp. 5] [LT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RT ] TESLA BOLT
[RA ] POWER AXE
[LA ] POWER AXE


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy HMAX 017 [025mm]
[RT ] (19) Millenia (W) 019 [038mm]
[CT ] (19) Titanium (W) 025 [046mm]
[CBT ] (13) Vicenium (W) 016 [027mm]
[LT ] (19) Millenia (W) 019 [038mm]
[RA ] (17) Millenia (W) 016 [032mm]
[LA ] (17) Millenia (W) 016 [032mm]
[LowT] (13) Vicenium (W) 019 [033mm]
[RL ] (15) Millenia (W) 018 [036mm]
[LL ] (15) Millenia (W) 018 [036mm]

Armor Index: 4.87 [Total APts/T]
Internal: 158 [APts]
External: 183 [APts] Max:[051mm]
Total Armor: 341 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan
Weapons : Energy C.C.
Warfare : Scanner
Skills : Medic

Posted: Tue Oct 21, 2003 2:24 am
by Sleeping_Dragon
Your heat regs are still too big for the Canine unless your planning to using it primarily in core. Piddled around with it and came up with this... playtested it with random green jocks and the heat runs about right. See what you think... By the way just wondering why did you choose the Power Axes over the Vibra Claws? Alot of designs seem to make this choice. Actually with this design I'd favor the PXs but for most designs I think I like the Vibra Claws a little better, just wondering what people are basing thier decissions on.


Titan Name: Canine Short Range Light Titan
Chassis: Morola L2 Design: NefariousKoel
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 21 (57 kph) Reduce Heat: -3.11C/sec.
No Jump Ports Cost : 144165($)

Equipment:
----------------------------------------------------------------------
Component/Type/Location
Engine :Krios K4 [Engine 4] [CT ]
HeatReg.:Smac Corp. [Heat 5]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys M [Scan. 2] [Head]
Computer:Krios K5 [Comp. 5] [LT ]

Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots
[RA ] S.R.M. 4 RACK (022) [1]
[LA ] S.R.M. 4 RACK (022) [1]
[RT ] TESLA BOLT
[RA ] POWER AXE
[LA ] POWER AXE

Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm
[Head] (11) Dullaroy HMAX 017 [025mm]
[RT ] (19) Millenia (W) 022 [044mm]
[CT ] (19) Millenia (W) 025 [050mm]
[CBT ] (13) Vicenium (W) 016 [027mm]
[LT ] (19) Millenia (W) 022 [044mm]
[RA ] (17) Vicenium (W) 020 [034mm]
[LA ] (17) Vicenium (W) 020 [034mm]
[LowT] (13) Vicenium (W) 020 [034mm]
[RL ] (15) Millenia (W) 020 [040mm]
[LL ] (15) Millenia (W) 020 [040mm]
Armor Index: 5.14 [Total APts/T]
Internal: 158 [APts]
External: 202 [APts] Max:[051mm]
Total Armor: 360 [APts]

JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan
Weapons : N.G.M. Energy C.C.
Warfare : Scanner
Skills : Medic Ind.Fire

Posted: Tue Oct 21, 2003 8:36 am
by NefariousKoel
I went with the axes because once you get a hit with the tesla bolt, that axe hitting in an open wound has a good chance of causing a critical anyway. Also why I liked having the SRM on the other make, which maybe I should put back in - good chance of doing internal damage against another light titans once the tesla knocked off armor in various places.

Posted: Tue Oct 21, 2003 11:23 am
by widowmaker
Sleeping_Dragon wrote:By the way just wondering why did you choose the Power Axes over the Vibra Claws? Alot of designs seem to make this choice. Actually with this design I'd favor the PXs but for most designs I think I like the Vibra Claws a little better, just wondering what people are basing thier decissions on.
Why choose PX over VC? Let's see, PX weighs 3 tons (VC 5 tons), PX takes 1 slot (VC 2 slots), PX has +5% hit mod (VC -5%), PX always does 10 damage (VC does 5+5 unless location has no external, in which case it just does 5), PX is more likely to cause piloting skill checks, PX has no drawback to missing (VC damages its own Titan on a miss). That being said, my decision boils down to the rank of the piloting jock and the size of the expected opposition. For a low-rank jock expecting to fight Recons and/or Lights, give me the PX. For higher rank jocks and bigger Titans, the VC's internal damage and critical chance make it an attractive option.

My 2ยข worth. Please send all payments to the address listed at the botom of the screen. :D

widowmaker

Posted: Tue Oct 21, 2003 11:45 am
by Thorgrim
VC weights 4 tons, not 5. It has a 60% chance for a crit, which is much higher than the PX. Cockpits usually don't handle this too well :)

Posted: Tue Oct 21, 2003 6:13 pm
by NefariousKoel
Yeah, I noticed. With SD's make having those SRM racks, it should be no big deal putting VCs on it. I'll do that.

Posted: Tue Oct 21, 2003 6:23 pm
by NefariousKoel
Here's what I came up with - I didn't want to drop the SRMs for two Vibra Claws, so here it is. The heat may be just a bit high though. I'll have to test it out when I get more time tonight.


Titan Name: Canine Short Range Light Titan
Chassis: Morola L2 Design: NefariousKoel
----------------------------------------------------------------------
Weight: 69.5t (70t maximum) Height : 9 [meter]
Bmt : 21 (57 kph) Reduce Heat: -3.11C/sec.
No Jump Ports Cost : 139165($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Krios K4 [Engine 4] [CT ]
HeatReg.:Smac Corp. [Heat 5]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys M [Scan. 2] [Head]
Computer:Triton TC [Comp. 4] [LT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[LA ] S.R.M. 4 RACK (022) [1]
[RT ] TESLA BOLT
[LowT] S.R.M. 4 RACK (022) [1]
[RA ] VIBRA CLAW
[LT ] S.R.M. 4 RACK (022) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy HMAX 017 [025mm]
[RT ] (19) Millenia 022 [044mm]
[CT ] (19) Millenia 025 [050mm]
[CBT ] (13) Vicenium 016 [027mm]
[LT ] (19) Millenia 022 [044mm]
[RA ] (17) Vicenium 020 [034mm]
[LA ] (17) Vicenium 020 [034mm]
[LowT] (13) Vicenium 020 [034mm]
[RL ] (15) Millenia 020 [040mm]
[LL ] (15) Millenia 020 [040mm]

Armor Index: 5.18 [Total APts/T]
Internal: 158 [APts]
External: 202 [APts] Max:[051mm]
Total Armor: 360 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan
Weapons : N.G.M. Energy C.C.
Warfare : Scanner
Skills : Medic Ind.Fire

Posted: Wed Oct 22, 2003 4:03 am
by Sleeping_Dragon
NefariousKoel wrote:I went with the axes because once you get a hit with the tesla bolt, that axe hitting in an open wound has a good chance of causing a critical anyway. Also why I liked having the SRM on the other make, which maybe I should put back in - good chance of doing internal damage against another light titans once the tesla knocked off armor in various places.

That was my exact reason for why I like the PXs over VCs on you originals.. Same reason for the SRMs also.. If a can get a huge gaping hole or two in my enemies titan I just want to poke it with my finger (or SRMs) and see how much it hurts him :D after a TB hit on a smaller titan there usually isn't much left and don't really want to use another TB shot to take out the location. Hate to try to influance you into working in circles, but I say stick with the PXs on the Canine... better yet, play both and go with the one you like best;)

There have been a few titans posted that don't have the big holepucher like a TB usually some small weapons.. SRMs, MGs, MLs, etc backed up with PXs. The main damage is intended to come from the PXs.. in MOST of these situations I slightly prefer the VCs and hope for a good crit that will hinder my opponent while we're in HTH. (if it packs a BRG, I like the PXs better 'cause of the higher 'knockdown' effect, so that once the BRG knocks it down the PXs have a better chance to keep it down while it's trying to stand, also the slightly shorter recycle of the PXs just may be enough to get in a extra hit in on one 'stand cycle'. basically once it's down.. do everything possible to keep it down... NBs can also benefit from this effect and I like Coyotes call on the FacelessButcher having a VC and a PX, low damage weapons say VCs. NB says PXs, so using one of each is taking the middle ground)
Widowmaker wrote:Why choose PX over VC? Let's see, PX weighs 3 tons (VC 4 tons), PX takes 1 slot (VC 2 slots), PX has +5% hit mod (VC -5%), PX always does 10 damage (VC does 5+5 unless location has no external, in which case it just does 5), PX is more likely to cause piloting skill checks, PX has no drawback to missing (VC damages its own Titan on a miss). That being said, my decision boils down to the rank of the piloting jock and the size of the expected opposition. For a low-rank jock expecting to fight Recons and/or Lights, give me the PX. For higher rank jocks and bigger Titans, the VC's internal damage and critical chance make it an attractive option.

Makes a good point about the very low level jocks that 10% swing in 'to hit' can be very important along with the more likely chance for minor damage from misses. LOL, I guess the game is a little TOO balanced since we have to think so hard for a single choice of weapons:D... anyone want to talk about AC7s vs HMGs?... oh wait... we already have a thread for that;).. AC12 vs Gauss Cannon haven't seen that one iin a while:p

Posted: Wed Oct 22, 2003 7:38 am
by Sleeping_Dragon
Your latest version has ~1/2ton of free wieght screaming "USE ME":D

hmm.. a little off topic, but a TB/SRM titan (no CC weapons) might be good for someone to try... I think you could fit 5 SRM4 racks on the chassis of the Canine maybe more if you planned it from scratch... hmmm a Needler-esque titan with a TB.. Icky. Someone up for the challange?;)

Posted: Wed Oct 22, 2003 10:10 am
by NefariousKoel
Yeah, I was thinking of getting rid of the VC and just going with TB+SRMs myself. Could be interesting...

Posted: Wed Oct 22, 2003 10:23 am
by widowmaker
Sleeping_Dragon wrote:hmm.. a little off topic, but a TB/SRM titan (no CC weapons) might be good for someone to try... I think you could fit 5 SRM4 racks on the chassis of the Canine maybe more if you planned it from scratch... hmmm a Needler-esque titan with a TB.. Icky. Someone up for the challange?;)
Ask and ye shall receive. Observe:

Code: Select all

Titan Name: Poignard			  Short Range Light Titan
Chassis: Morola  L2			   Design: Widowmaker	 
----------------------------------------------------------------------
Weight: 70.0t (70t maximum)	   Height	 : 9 [meter]
Bmt   : 21 (57 kph)			   Reduce Heat: -3.11C/sec.
No Jump Ports					 Cost	   : 138839($)

Equipment:
----------------------------------------------------------------------
Component/Type/Location
Engine  :CyberSys  [Engine 3] [CT  ]
HeatReg.:Smac Corp.  [Heat 5]
LifeSup.:Livotto	 [Life 1] [Head]
Scanner :CyberSys L [Scan. 3] [Head]
Computer:Triton TC  [Comp. 4] [CBT ]

Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots
[RT  ]  TESLA BOLT		  
[RA  ]  S.R.M. 4 RACK		(022) [1]
[RA  ]  S.R.M. 4 RACK		(022) [1]
[LA  ]  S.R.M. 4 RACK		(022) [1]
[LA  ]  S.R.M. 4 RACK		(022) [1]
[LT  ]  S.R.M. 4 RACK		(022) [1]

Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm
[Head] (11) Dullaroy  HMAX 017 [025mm]
[RT  ] (19) Millenia  (W)  023 [046mm]
[CT  ] (19) Millenia  (W)  023 [046mm]
[CBT ] (13) Vicenium	   016 [027mm]
[LT  ] (19) Millenia  (W)  023 [046mm]
[RA  ] (17) Titanium  (S)  021 [039mm]
[LA  ] (17) Titanium  (S)  021 [039mm]
[LowT] (13) Vicenium	   022 [037mm]
[RL  ] (15) Millenia  (W)  022 [044mm]
[LL  ] (15) Millenia  (W)  022 [044mm]
Armor Index:   5.26 [Total APts/T]
Internal:	158  [APts]
External:	210  [APts]   Max:[051mm]
Total Armor: 368  [APts]

JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan					  
Weapons : N.G.M. Energy					
Warfare : Scanner						  
Skills  : Medic  Ind.Fire
I realize the engine is smaller than normally recommended, but I needed the tonnage, and this way, recycle will take at most 18 secs (only 3 secs more), and that will help with cool-down time.

Comments? Snide remarks? ;)

widowmaker

Posted: Wed Oct 22, 2003 12:31 pm
by NefariousKoel
widowmaker - isn't the heat still a bit iffy for sustained fire? Not sure if I like firing a bit slower either.

I noticed something has to be given low priority if you wanna put 5 SRMs in though. It'd probably be personal preference there, I just don't think it'd balance out perfectly with 5 SRMs. *shrug*

Posted: Wed Oct 22, 2003 1:00 pm
by widowmaker
For continuous fire, yes, the heat dissipation's a bit slow. Careful heat management required. But remember the ranges involved. The SRMs will be in range long before the TS will, so look at the TS as a knockout blow--fire it when they're on the ropes to put them away.

Besides, the pinboard thought my heat control was perfect (max to the right). :p

As for firing slower, that's only if the Titan is running or dodging during the first few seconds of recycle time. If the does any other movement, 3 PUs wil be available and recycle will be normal.

Don't know how well it'd do in combat, I just saw BBlue's challenge and had to respond. ;)

widowmaker

Posted: Wed Oct 22, 2003 1:53 pm
by Thorgrim
Kinda like the Imp. Although the dual TBs can seem overkill, they can win the day.
The recon Guru (and its big brother the light Guruni) is also built around a TB.

Posted: Wed Oct 22, 2003 8:32 pm
by NefariousKoel
I made one with 5 SRMs and a TB, but I scrapped it - the heat was a pain. My preference may be sticking with 4 SRMs.

Posted: Thu Oct 23, 2003 7:11 am
by Sleeping_Dragon
Yep.. sorta like the Imp, but I actually think I like the looks of this design over the Imp... more 'sandblasting' power to finish off those big holes the TB make. Actually it's like Widowmaker pointed out.. sandblast the armor down then the TB punches clear through when it gets in range... assuming things go as planned... but we all know how that works:D. The Imp is a classic George Kuhn design... BIG weapons.. 'gonna kill you now' approach.. There's something to be said about brute force!... mmmm... Bonecrusher. hehe that design needs a lvl1 jump port for the sole reason that the AI can airdrop it and make people cry:eek: Hey George you out there lurking?


Heat maybe too much for this type of design... just dled the Poingard and want to playtest it a bit... the pinboard seems to REALLY off on this weapons setup (Someone who knows how the pinboard works may want to take a closer look at this... seems alot more off then normal). I like the Poingard at 1st glance but I think its going to need a bigger heat reg... maybe juggle the weapon locations around and get it so the arms can be armored with Vincinium.. should free up around a ton... maybe scrap the scanner all the way down to Lvl 1... since the only thing you can call shots with is the TB... although the +to hit from a successful scan would be missed... although.. thats about 3 free tons... 2 1/2 tons for a bigger heat reg with enough leftover to raise the BC by a level and get an addition +3% to hit, to help make up for the decreased chance of scanner bonus. See what happens I'd like to keep this design around for the next squad I play from scratch.. haven't had a EU jock yet.

Posted: Thu Oct 23, 2003 10:42 am
by NefariousKoel
Also, the 5 SRM model I created had a couple other problems - some you just mentioned SD.
One was the Scanner and Battle Computer. They were woefully small for the TB since every bit of bonus helps due to their range penalties (compared to something with a bit longer range anyway). Missing two shots in a row with one can really spoil your day since it's really the only thing that can finish an enemy in this setup. Hence, you get behind the curve.
The other is armor. It had to be lighter than I was used to with 5 SRMS and with the recharge times (and possible misses with) the TB, a light armor set just made it more of a gamble. As I said before, a couple missed shots in a row and you'll be losing against another short/close combat oriented titan.

Posted: Thu Oct 23, 2003 3:25 pm
by Thorgrim
Yeah, but the Imp's SRMs are not really sandblasters, they're there to explore the TB holes. The TBs are the real weapons, if you're lucky enough to get the 2 shots in one location it's a killer alphastrike. I'm not saying I particularly like the Imp, it's got its problems.