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SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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panzerfist
Posts: 55
Joined: Thu Sep 14, 2000 8:00 am
Location: fresno, ca

innocent bystanders

Post by panzerfist »

i had some infantry in the same hex as an enemy tank that rolled up on them. during that round, a mg opened fire on the tank to offer a little suppression. during these attacks, i could have sworn that some of my own men were getting hit. can this happen? if so, that's a great bit of added realism.

p/f/
USMCGrunt
Posts: 120
Joined: Wed Jan 17, 2001 10:00 am
Location: Yarmouth, ME, US

Post by USMCGrunt »

Panzerfist,

I know this is possible with artillery weapons. I mistakenly op-fired on a US rifle squad attacking my mortar position with a German 128mm PAK. I got the rifle squad and my own mortar team too. (Ouch) This would also be the case of artillery direct firing on armor due to the fact they were using HE rounds instead of AP. But, I'm not sure if the same effect is had with an MG in the situation you described. Guess we'll have to let the Game Gurus definatively answer this one.

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USMCGrunt

-When it absolutely, positively, has to be destroyed overnight.
USMCGrunt


Then it's Tommy this, an' Tommy that, an' "Tommy, 'ow's yer soul?" But it's "Thin red line of 'eroes" when the drums begin to roll!

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kao16
Posts: 251
Joined: Mon Apr 10, 2000 8:00 am
Location: Christchurch, New Zealand

Post by kao16 »

If you have troops in a hex occupied by the target - they take suppression (this means that your troops may surrender to the target because you were shooting at them Image).

From this I would assume that they can also take causalties (from area effect weapons - direct shots at tanks shouldn't worry your troops)
orc4hire
Posts: 149
Joined: Mon Jul 31, 2000 8:00 am
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Post by orc4hire »

Well, I tell ya', Panzerfist, next to last battle of a long German campaign, a platoon of infantry I'd nursed through about 4 years of fighting without losing a squad got caught up in the middle of a Russian tank company. They tore up the Russian tanks pretty bad, but were still being overrun... there was a JSII sitting in a hex with one of my rifle squads, and on the AI's turn he shoots at the squad. No casualties. One of the halftracks I'd rushed over there in a desperate attempt to take some pressure off my infantry opfired at the tank. Caused a friendly fire casualty, which caused my elite squad to surrender.

Was I bitter? Well, let's just say that halftrack didn't make it through the battle....
Kernel Klink
Posts: 9
Joined: Wed Dec 27, 2000 10:00 am

Post by Kernel Klink »

Dont flamethrower a hex with friendly troops in it.They usually become part of the clambake.Found this the hard way.
Kluckenbill
Posts: 258
Joined: Wed Jun 07, 2000 8:00 am
Location: Lancaster, PA, USA

Post by Kluckenbill »

Once I advanced a reasonably full strength squad into a hex with a routed enemy crew. I fired on the crew from an adjacent hex and my rifle squad surrendered (presumably to the crew.) I wiped out the crew next turn but my squad was gone. I know, that's how the code works, but I can't help but think they executed the poor bastards.

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Target, Cease Fire !
Target, Cease Fire !
panzerfist
Posts: 55
Joined: Thu Sep 14, 2000 8:00 am
Location: fresno, ca

Post by panzerfist »

im sorry orc...but thats just funny!
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RockinHarry
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Location: Germany
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Post by RockinHarry »

Yeah, but sometimes this can
be used to your own advantage in
"desperate" situations.

Calling down fire on your own (dug in)
troopers if masses of the enemy are
right nearby can be a "life saver".

Especially if I can rally first (with Arty
delay of min 0.3) I am ready to loose a few
of my brave men for the gains.

I think this "tactic" was used pretty much
often historically.

RockinHarry
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panda124c
Posts: 1517
Joined: Tue May 23, 2000 8:00 am
Location: Houston, TX, USA

Post by panda124c »

Suppression, suppression you say let me tell you a little story.

I was playing the Americans, we had a defend against the Germans, lots of Germans, two companies of MK IVh's and about three companines of Infantry. Non-core engineers were dug-in in front of the victory hexes, the Mk IV's over ran the position. One engineer (bless his soul) held his position even with two MkIV's in the same hex surrounded by four or five more MkIV's. Tank fires misses prangs a MkIV range 1, next tank fires misses range 1, another tank fires range 1 prangs a MkIV range 0, Stum IIIg fires misses, this continues for three or more shots, Engineer hanging on no hits, then a Stum IIIg fires DESTROYS a MkIV, another fires prangs MKIV, then another fires hits the engineer he surrenders. Talk about sweating out a turn. I kept rooting for the engineer hoping he would last out the turn and the Germans would kill the other MKIV in the hex with him.
troopie
Posts: 644
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Location: Directly above the centre of the Earth.

Post by troopie »

Yes, if your men are in the same hex with the enemy, and you shoot at them, you can hit your own men.

And I've won battles because the enemy pounded his own advancing armour so bad it routed, or his aviation screwed up and hit his own side.

troopie

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