Page 1 of 1
Battles in Normandy--expansion pack?
Posted: Wed Oct 29, 2003 9:56 am
by bostonrpgmania
In one thread, Gregor mentioned about battles in Normandy
Is this an upcoming title using Korsun pocket engine?
Posted: Wed Oct 29, 2003 11:15 am
by bostonrpgmania
For your information, Gregor mentioned normandy in answering the following question from forum member
Originally Posted by j campbell
Just a thought-it would be nice if engineering units that are in a defensive position could deploy minefields in an adjacent hex-say 1 per turn if the unit did not move or provide an additional defensive bonus for units sharing the same hex. At the moment i use my german engineering units to try an blow as many bridges as possible and avoid soviet units as best possible in my retreat. I try not to have them in the front line too much because of the VP's if they are eliminated. any thoughts, suggestions?
john
--------------------------------------------------------------------------------
We thought about this, but we couldn't see any way of stopping players from abusing the system, and creating their own private Maginot lines. But in Battles in Normandy, the scenario creator will be able to specify a number of minefields that turn up in a particular turn and must be placed in that turn by the player (in much the same way as interdiction happens now).
This way, there is a defined limit to the number of minefields created, but you still get the fun of trying to predict where they will do the most good.
Gregor
Posted: Wed Oct 29, 2003 2:32 pm
by Rob Gjessing
Battles in Normandy will be the next game to be released in the "Decisive Battles of World War II" Series. It wont be a scenario for KP, as opposed to a whole new game, using a rewritten engine.
Posted: Thu Oct 30, 2003 3:40 am
by bostonrpgmania
Cool
I am looking forward to it
When is the approximate time of release?
thnaks
Posted: Thu Oct 30, 2003 5:16 am
by Toby42
I wonder why Normandy? It seems as though all of the games are slugfest without a lot of movement, ie Ardennes, Korsun and Normandy. These battles are not very mobile and lines of advance are dictated by roads and weather. How about something in North Africa or the early mobile battles on the East Front?
Maybe the "Game Engine" is not suited to these type of conflicts.
Posted: Thu Oct 30, 2003 12:14 pm
by Rob Gjessing
The game engine is suitable for these types of conflicts.
Posted: Fri Oct 31, 2003 5:49 am
by Theopolis
I would love to see some scenarios from the Italian campaign. Why not the whole thing?
Posted: Fri Oct 31, 2003 8:44 am
by Gregor_SSG
Theopolis wrote:I would love to see some scenarios from the Italian campaign. Why not the whole thing?
Once Battles in Normandy is out the game engine will have all the elements necessary to do battles like Anzio or Sicily.
As for the question of 'slugfests' mentioned in a previous post, the game engine can handle just about any battle of the right scale. We're only just getting started here, and I'm sure we'll produce a variety of battles sufficient for all tastes over time.
Gregor
!
Posted: Fri Oct 31, 2003 9:19 am
by mariovalleemtl
I will love to play Rommel in North Africa. El Alamein or Kasserine Pass, lots of fun with the supply for the German. Where do I sign ?