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Called Shot Hit %

Posted: Sat Nov 01, 2003 11:54 am
by widowmaker
I believe the called shot percentages are calculating incorrectly. I have never seen a called shot hit percentage higher than 48% for a Head shot, and that was with an energy weapon (0 weapon penalty) at range 0 (0 range penalty) against a prone Titan (bonus + to-hit). As I stated in the main forum, I believe the called shot formula is being passed a capped (98%) hit percentage for its calculation, rather than the raw percentage.

Larkin, I am emailing you a hotseat save which I believe illustrates this point.

widowmaker

Posted: Sat Nov 01, 2003 3:14 pm
by Thorgrim
My Champion is right now aiming at his prone target's head with an AC7 at 86% and with a ML with 87%... (skills are 95 and 94% respectively) and that with a yellow scan.
You should check things better. That's what Larkin would tell you were you a tester :D

Posted: Sun Nov 02, 2003 11:43 am
by widowmaker
I checked things as best I could, and it still didn't add up. I'll let Larkin decide what he would tell me.

widowmaker

Posted: Sun Nov 02, 2003 4:32 pm
by Thorgrim
Actually, it seems you may be right - about the effect, can't tell about the cause. I'm using the patch version, so it works fine for me :D
Larkin fixed some stuff in called shots, that was probably one of them.
My apologies.

Posted: Sun Nov 02, 2003 4:39 pm
by widowmaker
I was wondering if it was a version difference. The patch probably cleared it up.

No apology needed; we were both right. :D

widowmaker

Posted: Sun Nov 02, 2003 4:43 pm
by Thorgrim
Sometimes I forget I'm using a different version... :rolleyes:
Anyways, I do apologise when I'm wrong. I cracked a joke, and it turned out to be misplaced. Oh well. Happens to the best, right? ;)

Posted: Sun Nov 02, 2003 4:53 pm
by LarkinVB
Ok. Lets wait for Matrixgames to release the patch and see if its ok then. I'm too lazy to dig deeper into the old code. Its possible there was a problem and its possible I fixed it (by chance :) ).