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Called Shot Hit %
Posted: Sat Nov 01, 2003 11:54 am
by widowmaker
I believe the called shot percentages are calculating incorrectly. I have never seen a called shot hit percentage higher than 48% for a Head shot, and that was with an energy weapon (0 weapon penalty) at range 0 (0 range penalty) against a prone Titan (bonus + to-hit). As I stated in the main forum, I believe the called shot formula is being passed a capped (98%) hit percentage for its calculation, rather than the raw percentage.
Larkin, I am emailing you a hotseat save which I believe illustrates this point.
widowmaker
Posted: Sat Nov 01, 2003 3:14 pm
by Thorgrim
My Champion is right now aiming at his prone target's head with an AC7 at 86% and with a ML with 87%... (skills are 95 and 94% respectively) and that with a yellow scan.
You should check things better. That's what Larkin would tell you were you a tester

Posted: Sun Nov 02, 2003 11:43 am
by widowmaker
I checked things as best I could, and it still didn't add up. I'll let Larkin decide what he would tell me.
widowmaker
Posted: Sun Nov 02, 2003 4:32 pm
by Thorgrim
Actually, it seems you may be right - about the effect, can't tell about the cause. I'm using the patch version, so it works fine for me
Larkin fixed some stuff in called shots, that was probably one of them.
My apologies.
Posted: Sun Nov 02, 2003 4:39 pm
by widowmaker
I was wondering if it was a version difference. The patch probably cleared it up.
No apology needed; we were both right.
widowmaker
Posted: Sun Nov 02, 2003 4:43 pm
by Thorgrim
Sometimes I forget I'm using a different version... :rolleyes:
Anyways, I do apologise when I'm wrong. I cracked a joke, and it turned out to be misplaced. Oh well. Happens to the best, right?

Posted: Sun Nov 02, 2003 4:53 pm
by LarkinVB
Ok. Lets wait for Matrixgames to release the patch and see if its ok then. I'm too lazy to dig deeper into the old code. Its possible there was a problem and its possible I fixed it (by chance

).