Hi all,
RevRick wrote:
> This is, IMHO, exactly what we have in our UV.
>
> When properly used and under preferable circumstances the "Betty" / "Nell"
> can bring devastating blows to allied player.
What gripes me no end about the Uber Bettys is a three/four plane attack
against a 12-16 plane CAP unescorted which consistently, as in 65+ percent of
the time, gets two-four torpedo hits on ships in port, or at anchor. The four
plane raids escorted by 125 or so A6M variants is also relatively absurd in
that one must think that no one on board the ships shoots anything other than
spitwads at the Betty's because they also get the same number of hits in the
majority of cases. THere might be an excuse for that with the distraction of
other aircraft in the sky.
When I get a 50-75 plane raid, with squadron level Betty strength against a
moderate 25-50 plane CAP (If I am ever so fortunate to raise one at an early
stage of the game) I expect to absorb damage. I do NOT expect for the bloody
things to fly in unescorted, against a superior CAP, and fly away unscathed
with multiple hits. My uncle used to talk about them being the flying
cigarette lighter because all you had to do was make one pass on the thing
getting hits near the engine, and it was burning like a barn struck by
lightning.
In my UV experience I have also seen what you describe above:
#1 Unescorted Betty/Nell ship attack vs. enemy CAP
With small opposing enemy CAP (around 10) Betty/Nell bombers always do well
and can score hits but with 20+ enemy CAP I always saw massacre of Betty/Nell
bombers (I have seen 20-30 Betty/Nell losses in single attacks).
Please note that in UV there is 9 plane CAP "scare limit" for bombers (i.e. if
there is less than 9 enemy CAP present the bombers can and will go unescorted
and can easily pass the morale check for mission - Mogami told us that long
ago).
Also I remember reading that with 30x30 nm HEXes in UV the small CAP opposing
small number of attackers can result in almost no air combat at all (i.e.
reasoning that they simply missed each other).
IMHO, I find above situations quite acceptable playing as both Japanese or
Allied player in PBEM.
#2 Escorted Betty/Nell ship attack vs. enemy CAP
When Betty bombers are escorted (usually by strong Zero force) the enemy
defending CAP is really hard pressed especially if escorting fighters have 1:1
or advantage.
In such cases I always see that Betty/Nell bombers start ship attack almost
unscratched.
Again, IMHO, I find above situations quite acceptable playing as both Japanese
or Allied player in PBEM.
Also, let's not forget ship AAA that can further decimate the Betty/Nell
attack once they actually start their torpedo runs. With big AAA values on
Allied ships this can be devastating (and damaged Betty/Nell bombers many
times fail to return home especially if they are attacking long way from
home).
NOTE:
You mention "anchored" ships above. This is not correct since Betty/Nell
bombers can only attack enemy ships using "Naval Attack" with torpedoes when
they are at sea or docked/undocked in base.
When ships are at anchor this means that they are disbanded and the only way
to attack them is to use "Port Attack" (in that case Betty/Nell bombers only
use bombs and can not use torpedoes).
> But (there is always but) this "Betty" / "Nell" threat can be counter played
> by skilful allied player (using proper tactics/strategy).
Usually by attrition, and proper husbanding of fighter resources only.
Of course!
It's extremely hard to have Betty squadrons properly equipped (if you can have
them at 75% you are very lucky) and for Nell's it's hopeless (just 6
replacements per month)...
> Therefore, IMHO, the "Betty" / "Nell" long range torpedo bombers are no
> "uber weapons" in UV PBEMS and if allied player is good and Japanese player
> is to aggressive with them the results are always mass slaughter of "tinder
> stick" Japanese bombers.
>
> In other words - if allied player has proper CAP/LRCAP over his bases and
> TFs he is almost 99% safe...
In the words of the great Flabatt speaking ex-catherdra from his navel - BULL
ROAR!!! The only way to be 99% safe is if your CAP is F-16's before November
42, or if you sitting in port south of Townsville or Luganville.
I beg to disagree here...
The key here is IMHO:
#1
Allied player should never place his ships in Betty/Nell range unless his CAP
is stronger (or adequate) than possible Japanese escort that would come with
attacking Betty/Nell bombers.
#2
Japanese player should never use his Betty/Nell bombers unescorted and only
send them with proper escort able to overcome enemy CAP.
Japanese player should also make sure not to waste his valuable Betty/Nell
assets on futile and stupid attacks (like them attacking from Lunga against
few PG/PC ships at Noumea).
Yes... both #1 and #2 above are hard demands but they are achievable and
doable for both sides...
Leo "Apollo11"