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ww2 campaign
Posted: Fri Nov 07, 2003 3:21 am
by eniced33
I am new and starting the ww2 campaign. I am getting around 4000 points to pick my core force with. My question is do I buy all my core units at this time? If so will they all be used in the first battle? That is an awful lot of units to manage. How do I know how many and what kind to buy? Same with support points, should I use them all? Basically I need some guidance on how to get started on a campaign game. Thanks for any help> Eric
Posted: Fri Nov 07, 2003 3:29 am
by Major Destruction
It all depends if you like big battles or small battles.
In any case you might want to consider buying a balanced force with a
Recon Company,
A Tank Company
2 Infantry companies
A Anti-tank platoon
A anti-aircraft platoon
Some onboard artillery
Some transport
I don't know how many points this will cost you but it should give you a chance to fight any kind of battle during the campaign.
If you want small core force, simply replace the Companies with platoons and the platoons with sections.
Some players will recommend that you buy a bunch of cheap units that you can upgrade as the campaign progresses. For example a scout team could be upgraded to an infantry squad; a jeep could upgrade to a tank. In my opinion this is 'gamey' but since you are playing your game, you should choose.
Posted: Fri Nov 07, 2003 3:42 am
by Grimm
When setting up the campaign, you can set the number of purchase points in the Preferences screen. You can reduce the number to something more comfortable for you to handle.
Campaign points
Posted: Fri Nov 07, 2003 1:00 pm
by Mormegill
I'm about to start a WWII long campaign and was also wondering about it.
Is the amount of points available to my AI opponent dependant on the points I buy with from the start, or the point value of my core and AUX force in the setup for each individual battle?
It seems that the second alternative should be the correct one, as the units get more expensive as the war drags on, and the AI would have fewer points (and more inexperienced units) in comparison to my own which I have upgraded.
With that in mind, you could shrink the amount of points availiable to the AI if you don't use the supply points in a battle.
Mormegill
Posted: Fri Nov 07, 2003 5:03 pm
by serg3d
eniced33 wrote:I am new and starting the ww2 campaign. I am getting around 4000 points to pick my core force with. My question is do I buy all my core units at this time? If so will they all be used in the first battle? That is an awful lot of units to manage. How do I know how many and what kind to buy? Same with support points, should I use them all? Basically I need some guidance on how to get started on a campaign game. Thanks for any help> Eric
I suspect WWII campain is completly unbalanced. I would suggest to start from some custom-made campain (for example _Heroes of Motherland_ is small and easy campain for russians, with small core force) Also for small force you would probaly want to increase proportion of tanks/AFV to infantry - like 1:1 instead of 1:2. But always get some infantry, tanks suck in close combat without infantry support/spotting.
Posted: Sat Nov 08, 2003 8:50 am
by Irinami
1939 GE Long WWII, 1200-1500 points should get you a Motorized PzG Co and a Recon Co (from under the Misc tab!). That gives you a strong infantry element with a supporting light armor element (the Recon Co, which are armoured cars). As you progress, the Recon Co becomes a true armored element as you upgrade them to panzers, while the Motorized PzG's get better small arms and halftracks (if you want--you could turn the trucks into tanks!!). The Mot. PzG. Co. has a few Infantry Guns (upgradable to howitzers), 81mm Mortars, and ATG's. So in the end you have:
1.) All of the unit types available,
2.) Enough Armor to get to use them without becoming dependent upon them,
and 3.) enough Artillery to use, but not get dependent upon.
Oh, and 4.) enough hours in the day to
maybe finish the campaign before too many months.
