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Q on housekeeping and combat

Posted: Sat Nov 08, 2003 12:54 am
by coralsaw
I'd kindly appreciate any insight one the following 2 points.

1. Do the step loss rules apply to all stacks in a multi-stack attack, or does it matter which stack I initiate my attack from? In other words, are all units participating in a combat treated as one big stack for this purpose?

2. Could the kind SSG chaps give us a list of what-housekeeping-happens-when during a turn? For instance, I'd like to know when a fort will be repaired, or a unit get its reinforcement, will it happen before the enemy's turn or before my turn?

Thanks!

/coralsaw

Posted: Sat Nov 08, 2003 3:52 am
by Rob Gjessing
All attacking units are treating as 'being in a stack' as you put it. In other words, in terms of distributing losses, all attacking units are considered, of course the strongest units always get the loss.

In terms of your 2nd question, Im not an SSG guy.. I think it all happens before YOUR turn.. but Im not 100%

When auto repair happens

Posted: Sat Nov 08, 2003 8:12 am
by JSS
Here is what I've learned (from watching the turn replay when my opponent attacked a unit in autoregeneration):

1. For units regenerating (i.e. a number in the orange lost step icon) what you see in your turn is the same thing your opponent will see. Specifically when the number reaches "1," the step is not regenerated until your next turn... the unit is still missing the step, "1" turn from regenerating, when you send to your opponent.

2. In KP when the Russian attacks the two step fortification, the Russian player sees "2" after taking the first step (same turn the fort took a step loss). When the Russian player starts the next turn that fortification will be down to "1". You've got to get the last step that turn. There must be consecutive turn attacks to reduce these 1 step each turn. Miss getting the step on the "1" until regeneration and you will face the two step fort on your next turn.

3. Units arrive on the map edge at the start of your turn. i.e. if you see the green hex where a unit is due to arrive next turn, then your opponent will see a green arrival hex too. This is important if you have a division that has a regiment that arrives late on the map edge. You don't lose divisional integrity during your opponent's turn; you lose it at the start of your turn.

Hope this helps.

JSS

Posted: Sat Nov 08, 2003 7:14 pm
by coralsaw
Rob, JSS,

Thank you both! :)

One last question, that came up late yesterday. As the German, do I have to defend all reinforcement hexes, for fear that the Russian will wait and encircle any newly arrived reinforcements of mine (but not own the hex itself so that the reinforcements do arrive)? Is this a cheap tactic for the Russian?

Thanks.

/coralsaw

Posted: Sat Nov 08, 2003 8:12 pm
by 609IAP_Thumper
coralsaw wrote:
As the German, do I have to defend all reinforcement hexes, for fear that the Russian will wait and encircle any newly arrived reinforcements of mine (but not own the hex itself so that the reinforcements do arrive)? Is this a cheap tactic for the Russian?

/coralsaw
I'm not completely sure of the answer, but on a related note, pay particular attention to the Victory Points and Alert Points in towns near your map edges. The Russian may get good VPs but he can also pay a hefty penalty in Alert Pts to the German. I would not call that cheap by any means. ;)

Posted: Sat Nov 08, 2003 11:01 pm
by Theopolis
According to the game manual. if a reinforcement hex has been captured, then the reinforcementrs will appear at the closest supplied reinforcement hex.

Posted: Sun Nov 09, 2003 3:44 am
by Rob Gjessing
It depends on what the scenario designer has set in the editor.. there are several options that can be set.. reinforcements can appear at other reinforcement locations - with or without a delay, or they may never appear at all..