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Snipers?
Posted: Wed Nov 12, 2003 10:06 pm
by Adamo
Is it worth attempting to snipe 'hard' targets?
I haven't really ever purchased snipers but recently I've used them against some tanks just to see what effect they would have and they've done nothing but hit the turret or hull of the unit.
Any 'sniping' advice for a rookie?
adamo
Posted: Wed Nov 12, 2003 10:25 pm
by VikingNo2
Yep, snipe that big tank just before you engage it with something that can kill it, what you will gain is the Tiger most likely not kill you with its return shot and it probably will not spot you. ( Notice lots of probably ) If they shoot make sure they can get out of the area quickly.
Snipers most of the time don't kill anything, the only target I normally let them fire on are Ammo Trucks. They are very good at recon so move them slow and turn there range down or off. They are too expensive to waste in combat, very good at getting eyes on you enemy. Remember calling arty is more effective if the unit calling the arty has eyes on target. Rush them as far foward with some fast light vehicle then let them sit a couple of turns watching and gathering intel, then you can creep them foward and look for something importand, Arty Parks, HQ's, overwatching AT guns, the list goes on and on.
Hope this helps,
Posted: Wed Nov 12, 2003 10:26 pm
by Resisti
Snipers are good spotters.
They have a size of 0, and if moved wisely and carefully, they can move around the battlefield and being virtually undetectable.
They are good with soft target(tough have a low rate of fire), and even if they don't kill, the cause suppression and speed's reduction at their targets, anyway.
Against hard targets, well, how could they do something

But it can happen, very rarely, that a lucky hit disable a vehicle.
And you can see, from time to time, a sniper killing a tank in close assault, too

I have had
Posted: Wed Nov 12, 2003 11:15 pm
by Gary Tatro
Very good luck with using my snipers to destroy the German Prime movers that my opponents use to move 88's foward. Many times if your sniper is hidden you can fire one shot and not be seen. And many times all you need is one shot. They also are good for ammo trucks and other trucks and soft vehicles.
Posted: Thu Nov 13, 2003 2:08 am
by rbrunsman
In H2H.fr, snipers are virtually invisible. I walked a sniper right through a hex with a Panther and a Grenadier squad in it. He started in the hex next to those units and was unsuppressed so he had his full movement. It was in the woods, so once I moved into and through those two dangerous hexes, I was free and clear of the German lines. He's been giving me excellent intel for about 12 turns now.
Also, a thrown rock (or sniper shot) is as good as a 280mm mortar round for reducing the speed of a vehicle. Hellcats and such are much easier to keep track of if they aren't moving around at speed 46 (or whatever ourrageous speed they have).
Posted: Thu Nov 13, 2003 3:40 am
by Vathailos
As if the two-man uber-scout teams weren't enough RB!!
I WILL find him, I WILL kill him!!!
Oh, and I figured it out. The turn things. I was brain farting and deleting your turns as another opponent's (similar names, and my senility) when I sent his. Thought I was current, will play yours tonight. **smacks head**
Posted: Thu Nov 13, 2003 3:47 am
by rbrunsman
Vath, I never
said it was your guys I slipped past. hehehe
Besides, it's a big map for you to go searching around for a poor single sniper with his rifle turned off.

Posted: Thu Nov 13, 2003 5:19 am
by Wolfleader
Not really. I know in Combat Mission you can snipe the commander of enemy tanks and APC's which heavily demoralizes the crew but I don't think you can do it in SPWAW.
Snipers are best employed as scouts in SPWAW as they are cheap and fairly expendable and since they only consist of a single rifle man to a 2 man team, their quite stealthy.
You can also use them to snipe at enemy infantry or soft targets like trucks or jeeps but machine gunners and infantry squads are IMO much better at doing that since they pack much more firepower and ammo than a single sniper team.
Posted: Sat Nov 15, 2003 9:58 pm
by challenge
Snipers, when dug in can also have good results against command level units. I was able to take out a company commander unit using one with three shots. They also work agains smaller units like those blasted bazooka teams, but you are more likely to get spotted since they seem to travel in swarms, like most other insects.
Posted: Sat Nov 15, 2003 10:17 pm
by Vathailos
Snipers are among my favorite type of infantry unit. While they're almost unparalleled in the field of scouting, they're also useful in other areas as well.
My preferred uses are stated above, killing ATR/Bazooka teams (if you get lucky, one bullet can kill two or more men in a squad/team). I once took out a whole GE Recon Patrol with one shot from a Soviet Sniper.
I'd have to say though that my "most satisfying use" of the sniper is to kill enemy unarmored/lightly armored units. I've given US opponents fits when a single sniper kills/immobolizes 2 or 3 jeeps in a turn, and remains hidden. I've gotten hits from elevation with them into Halftracks, killing those as well.
I've never had one assault/kill a MBT before, but I know it happens. I've been on the receiving end of those types of attacks too often recently (doggone Roland and RB, with their "Super 2-man US Scout Teams"

).
Snipers are worth their weight in gold. When playing with C&C "On", they're even better IMO.
RE:
Posted: Sat Feb 07, 2004 6:40 pm
by Palice
Can a sniper put an AFV BU ?
LaPalice.
RE: RE:
Posted: Sat Feb 07, 2004 7:13 pm
by Goblin
Shooting at an enemy tank, regardless of what you shot at it with, gives them the combat friction penalties for being shot at (reduced to hit, reduced spotting, loss of movement points, etc). Therefore, while you will not see a major effect most of the time, shooting a tank with a sniper can make a difference as described by Viking above.
The sniper is not likely to be seen with a single shot. Popping the tank may make another unit of yours (say a hidden ATG) less likely to be seen when it fires, because the enemy tank has now 'buttoned up', reducing its spotting. The same technique can be applied with MG's, infantry, etc, but they are more likely to be spotted than the sniper is.
Goblin