New bug . . . as far as I know
Posted: Mon Feb 09, 2004 6:03 am
In my current PBEM with my Spanish friend Alvaro I was amazed to find Munda going from level 0 port to level 2 overnight.




What's your Strategy?
https://forums.matrixgames.com:443/



Nomad wrote: From your screen shot I count 252 engineers and 97 engineering vechiles. Maybe that is enough to go from 0 to 2 for a base with an SPS of 2.
Folivete,
Are you using an old version? That was a problem in the early versions.
bilbow wrote: Your base didn't go from 9% to 100%. There's a format problem with that screen- the second digit doesn't display. So the "9%" was really "9x%". Only happens on ports with sps of 0 for some reason.
ORIGINAL: Nomad
It looks like they programmed it so that if 100 engineeers can do it in x days then 600 engineers can do it in x/6 days. They may never have considered what happens when a huge number of engineers and engineering vechiles are put on one base.
Nomad wrote: I don't think it is bug happening at any particular time or place. It would seem that they did not take into account diminishing returns. It looks like they programmed it so that if 100 engineeers can do it in x days then 600 engineers can do it in x/6 days. They may never have considered what happens when a huge number of engineers and engineering vechiles are put on one base. The bottom line is that it is not something that would only happen for you but would happen to anyone putting a large engineering force at a level 0 base/port with a SPS of 2.
ORIGINAL: Tristanjohn
Nomad wrote: I don't think it is bug happening at any particular time or place. It would seem that they did not take into account diminishing returns. It looks like they programmed it so that if 100 engineeers can do it in x days then 600 engineers can do it in x/6 days. They may never have considered what happens when a huge number of engineers and engineering vechiles are put on one base. The bottom line is that it is not something that would only happen for you but would happen to anyone putting a large engineering force at a level 0 base/port with a SPS of 2.
That doesn't wash. I've had more engineerying potential still in, for example, Lunga, without seeing anything approaching this craziness.
I don't mean to be rude with this remark, but it strikes me that some of you people have no realistic conception of what is and what is not a "bug" based on any intuition for how a prgram like this ought to perform. I wonder if this is the same problem which apparnetly plagues the playtest team--or did plague it judging from the state I find UV to be in. I'd like to think that testing at Matrix has improved since the release of this game, but I don't know.
Be that as it may, this game is riddled with problems of well-nigh every description. This dual business concerning Munda (the port-build silliness and the inability for a TF to sail there for five or six turns or whatever it was--this is in another thread I posted yesterday) represents just more of the same. The deeper I get into this simulation the more I find that's broken or mistakenly conceived.