Newbie here with possible bugs/OOB issues ver2.3
Posted: Sun Feb 29, 2004 8:13 pm
Greetings all,
This is my first post on the board. I've been playing UV for several months now and have installed patch ver2.3. I've noted some possible bugs and wish to make a few OOB recommendations:
1. Ground unit sub-units constantly arrive at Brisbane & Noumea, much moreso in Brisbane. These are primarily the SWPAC AA, EAB, and separate US ENG units, but not exclusively. Most of these units didn't lose troops to enemy action, either in ground combat or lost at sea while in transit. When these sub-units appear, the parent unit at a remote base is automatically reduced in size and this is exasperating when attempting to use the unit for offensive action. My fix (just to keep away the annoyance) is to send the unit back to Brisbane and let the units merge there, as this process continues until the game ends. Also had a problem of the 503rd PIR disappearing after using air transport. Fix: never again use air transport. (DANGIT!)
2. Daytime US sub versus surface attack animations use an aircraft attack sound.
3. US subs attacking Jap barges are firing torpedoes. By reading the patch files, I thought this was to have been corrected.
4. Very annoying problem here - sometimes when creating/loading transport TF's, after a ground unit has been selected to load, going back to the TF screen shows that additional transports were pulled from port (TF was on manual, not auto select), and additional land units were loaded - these land units aren't even on the base, and sometimes they're Jap units. This is an easily correctible problem but sometimes the selected unit to embark is loaded onto a non-selected transport...I hate it when a unit is loaded onto a damaged transport and not onto the undamaged one I picked out!
5. I've seen battle-damaged US ships sent back to Pearl for repair, and when they return they still have original system damage (e.g. gun mounts, radar, etc) - not good to see a "repaired" and "overhauled" ship return from Pearl still missing a forward gun turret lost in action months before.
6. US DM's have an annoying habit of running into their own mines in enemy base hexes. In one game I lost three DM's on three different occasions to friendly mines that the DM's themselves laid. UGH! Also have a problem of Allied MSW's not clearing friendly mines in friendly bases. Additionally, we're using USN ship class designations, so why don't we name minesweepers (except DMS) as "AM" instead of "MSW"?
7. Coral Sea OOB scenarios: add AO Tippecanoe to port at Noumea. Lexington air group should have their fighters in VF-2, not VF-3 (still using F4F-3's). Source: Morison "History of US Naval Operations in WWII" vol IV.
8. Coral Sea OOB: TF16 (Halsey with Enterprise & Hornet) were already enroute to Coral Sea AO. TF16 arrived Pearl on 25 Apr 42 after completing the Doolittle Raid, and were sent to reinforce Lex & York five days later. They arrived vicinity New Hebrides on 11 May and operated east of Efate until being recalled to Pearl to prep for Midway. Scenario start should have TF16 already at sea on 1 May 42 with a Noumea arrival time of 11 days. Now, the tricky part - escorts in TF16. I've already tracked down the cruisers (except Nashville) but the destroyers are harder to pin down. TF16, going to Tokyo, comprised CA's Northampton, Vincennes, Salt Lake City, CL Nashville, DD's Balch, Benham, Ellet, Fanning, Grayson, Gwin, Monssen & Meredith (not including AO's). I've confirmed that all of the CA's remained with TF16 leaving Pearl. Nashville should've remained in North Pacific waters PRIOR to CINCPAC diverting assets there pending Jap Aleutian offensive ops (assets becoming TF8). Trouble is, was Nashville sent north after Doolittle was finished or after arriving at Pearl? I haven't found a TF roster listing TF16's DD's but I assume the same DD's were used (yeah, I know, DD's don't have endurance that larger ships have). Source: Morison "History of US Naval Operations in WWII" vol IV.
9. Interesting: Coral Sea OOB. CA's Australia & Canberra departed Sydney to rendezvous with Lex & York for the battle, escorted by US DD Whipple (John D. Edwards was to have gone but developed engine probs and remained in port). These two DD's were Asiatic Fleet survivors and were Clemson class (four-stack, flush deck) DD's. These ships didn't take part in the campaign but were used for typical rear-area convoy escort duty. Well, they COULD have been made available...would the database support the inclusion of this class of DD and the units? Source: Morison "History of US Naval Operations in WWII" vol IV.
10. US AK Trianglum spelling: should be Triangulum.
11. RADM Mitscher availablity. CPT Mitscher was CO of Hornet up through Midway, then commanded PATWING 2 through Dec 42, when he became the Noumea USN air commander. RADM Mitscher should then be available as a TF CO after Dec 42. Source: Morison "History of US Naval Operations in WWII" vol VIII.
I know I've gone into a lot of detail here, and perhaps some of these issues have already been addressed in previous posts, but please note that this is NOT nit-picking on my part. UV is a fantastic game (Pacific War was an old favorite), and I can barely wait for WitP to be released. May the gods of war smile upon you all, fellow wargamers!
This is my first post on the board. I've been playing UV for several months now and have installed patch ver2.3. I've noted some possible bugs and wish to make a few OOB recommendations:
1. Ground unit sub-units constantly arrive at Brisbane & Noumea, much moreso in Brisbane. These are primarily the SWPAC AA, EAB, and separate US ENG units, but not exclusively. Most of these units didn't lose troops to enemy action, either in ground combat or lost at sea while in transit. When these sub-units appear, the parent unit at a remote base is automatically reduced in size and this is exasperating when attempting to use the unit for offensive action. My fix (just to keep away the annoyance) is to send the unit back to Brisbane and let the units merge there, as this process continues until the game ends. Also had a problem of the 503rd PIR disappearing after using air transport. Fix: never again use air transport. (DANGIT!)
2. Daytime US sub versus surface attack animations use an aircraft attack sound.
3. US subs attacking Jap barges are firing torpedoes. By reading the patch files, I thought this was to have been corrected.
4. Very annoying problem here - sometimes when creating/loading transport TF's, after a ground unit has been selected to load, going back to the TF screen shows that additional transports were pulled from port (TF was on manual, not auto select), and additional land units were loaded - these land units aren't even on the base, and sometimes they're Jap units. This is an easily correctible problem but sometimes the selected unit to embark is loaded onto a non-selected transport...I hate it when a unit is loaded onto a damaged transport and not onto the undamaged one I picked out!
5. I've seen battle-damaged US ships sent back to Pearl for repair, and when they return they still have original system damage (e.g. gun mounts, radar, etc) - not good to see a "repaired" and "overhauled" ship return from Pearl still missing a forward gun turret lost in action months before.
6. US DM's have an annoying habit of running into their own mines in enemy base hexes. In one game I lost three DM's on three different occasions to friendly mines that the DM's themselves laid. UGH! Also have a problem of Allied MSW's not clearing friendly mines in friendly bases. Additionally, we're using USN ship class designations, so why don't we name minesweepers (except DMS) as "AM" instead of "MSW"?
7. Coral Sea OOB scenarios: add AO Tippecanoe to port at Noumea. Lexington air group should have their fighters in VF-2, not VF-3 (still using F4F-3's). Source: Morison "History of US Naval Operations in WWII" vol IV.
8. Coral Sea OOB: TF16 (Halsey with Enterprise & Hornet) were already enroute to Coral Sea AO. TF16 arrived Pearl on 25 Apr 42 after completing the Doolittle Raid, and were sent to reinforce Lex & York five days later. They arrived vicinity New Hebrides on 11 May and operated east of Efate until being recalled to Pearl to prep for Midway. Scenario start should have TF16 already at sea on 1 May 42 with a Noumea arrival time of 11 days. Now, the tricky part - escorts in TF16. I've already tracked down the cruisers (except Nashville) but the destroyers are harder to pin down. TF16, going to Tokyo, comprised CA's Northampton, Vincennes, Salt Lake City, CL Nashville, DD's Balch, Benham, Ellet, Fanning, Grayson, Gwin, Monssen & Meredith (not including AO's). I've confirmed that all of the CA's remained with TF16 leaving Pearl. Nashville should've remained in North Pacific waters PRIOR to CINCPAC diverting assets there pending Jap Aleutian offensive ops (assets becoming TF8). Trouble is, was Nashville sent north after Doolittle was finished or after arriving at Pearl? I haven't found a TF roster listing TF16's DD's but I assume the same DD's were used (yeah, I know, DD's don't have endurance that larger ships have). Source: Morison "History of US Naval Operations in WWII" vol IV.
9. Interesting: Coral Sea OOB. CA's Australia & Canberra departed Sydney to rendezvous with Lex & York for the battle, escorted by US DD Whipple (John D. Edwards was to have gone but developed engine probs and remained in port). These two DD's were Asiatic Fleet survivors and were Clemson class (four-stack, flush deck) DD's. These ships didn't take part in the campaign but were used for typical rear-area convoy escort duty. Well, they COULD have been made available...would the database support the inclusion of this class of DD and the units? Source: Morison "History of US Naval Operations in WWII" vol IV.
10. US AK Trianglum spelling: should be Triangulum.
11. RADM Mitscher availablity. CPT Mitscher was CO of Hornet up through Midway, then commanded PATWING 2 through Dec 42, when he became the Noumea USN air commander. RADM Mitscher should then be available as a TF CO after Dec 42. Source: Morison "History of US Naval Operations in WWII" vol VIII.
I know I've gone into a lot of detail here, and perhaps some of these issues have already been addressed in previous posts, but please note that this is NOT nit-picking on my part. UV is a fantastic game (Pacific War was an old favorite), and I can barely wait for WitP to be released. May the gods of war smile upon you all, fellow wargamers!
