Fog of War Philosophy?
Posted: Tue Mar 02, 2004 3:17 pm
Hi all.
I've had UV about a year and have completed 3 games vs. AI.. so I am not a veteran by community standards... my question regards Fog of War... I have always used FOW because I assume this is the "real-life" situation (as much as possible..)... would folks be willing to comment on how they play the simulation re: FOW and why?
Superficially, I guess the only reasons to not use or disable FOW would be technical? Game-testing? Theories about AI behavior, etc? Are there any of you who play w/o FOW and why? What's the game experience like then? When y'all play PBEM, is it always FOW on?
As a relative nug, I just wonder if I'm missing anything or just haven't considered all aspects... this was prompted by reading Mogami's late-war test AAR over on the WitP pages (he talked about "peeking" [:'(])...
Thought a review might help other newbies, too, maybe...
Any wisdom?
TNX
Burkowski
I've had UV about a year and have completed 3 games vs. AI.. so I am not a veteran by community standards... my question regards Fog of War... I have always used FOW because I assume this is the "real-life" situation (as much as possible..)... would folks be willing to comment on how they play the simulation re: FOW and why?
Superficially, I guess the only reasons to not use or disable FOW would be technical? Game-testing? Theories about AI behavior, etc? Are there any of you who play w/o FOW and why? What's the game experience like then? When y'all play PBEM, is it always FOW on?
As a relative nug, I just wonder if I'm missing anything or just haven't considered all aspects... this was prompted by reading Mogami's late-war test AAR over on the WitP pages (he talked about "peeking" [:'(])...
Thought a review might help other newbies, too, maybe...
Any wisdom?
TNX
Burkowski