Ack ... Shock Damage
Posted: Wed Mar 03, 2004 3:18 pm
I have a new-found respect for shock damage. My top squad of four pilots (average level elite) had about 80 battles under its belt - and now I've had my first bad experience with shock damage.
One of my long range support mechs was taking a disproportionate beating from its enemy counterparts - but I was close to making an important kill. I took a medium critical to life support and had red head armor - so I nearly punched out right there. However, since my weapons only needed 2 seconds to recharge - I hesitated ... hoping for the kill.
Those two seconds gave three different mechs a chance to connect shots to my mech (hits to the torso mainly) - but each damaged the pilot. Killed in action during those precious two seconds. It hurts twice as much because she was the leader 78%/business manager 85%).
Bottom Line - in the future, life support critical means I hit that eject button with no debate or delay.
I love the nuances to this game lol. And I love the constant danger to pilots - you just can't take any fight for granted.
One of my long range support mechs was taking a disproportionate beating from its enemy counterparts - but I was close to making an important kill. I took a medium critical to life support and had red head armor - so I nearly punched out right there. However, since my weapons only needed 2 seconds to recharge - I hesitated ... hoping for the kill.
Those two seconds gave three different mechs a chance to connect shots to my mech (hits to the torso mainly) - but each damaged the pilot. Killed in action during those precious two seconds. It hurts twice as much because she was the leader 78%/business manager 85%).
Bottom Line - in the future, life support critical means I hit that eject button with no debate or delay.
I love the nuances to this game lol. And I love the constant danger to pilots - you just can't take any fight for granted.