Some Newbie Questions
Posted: Sun Mar 07, 2004 6:01 am
I've been playing UV for a couple of weeks now, and I'm starting to get the hang of it. I still have a few questions, though, and was wondering if anyone out there might have some help for me.
1. Pilot Morale
How do I increase the morale of my pilots? I've tried putting them on 0% training, and that decreases their fatigue, but it doesn't seem to have that much effect on morale. Also, how does their morale go down? I see from the manual that it can go down if they get their airbase attacked, but I just played a scenario where my bases never really got bombed, but the morale of some of the airgroups was getting low. Is it just from damage they take on missions? From flying too many missions without a rest?
2. Troop loading
I find that sometimes I can't load troops onto my transports. They just aren't available as an option from the load troops menu. So far, I've only played as Allies, and I seem to only have this trouble with units that have "Aus" in their names. At first, I thought that maybe they were home guard troops or something and couldn't be loaded, but sometimes I've been able to load them. For a while, I thought that the problem might be that the APs had to be based at Brisbane (I had a Transport TF based at Brisbane which was able to transport some of them), but that doesn't always seem to be the case. What's the deal?
3. Barges
According to the manual, if the scenario allows barges, you can create them from a Transport TF from Brisbane, Noumea or Truk. I was able to create the barges (they were LCVPs, and other landing craft. Are these barges?). But I couldn't get them to automatically resupply my bases. I set them to computer control, and set their home bases as my Barge Hubs, but they just sat there. Was it because I was low on supplies at those bases maybe?
4. Targetting TFs
I know that the game doesn't allow you to target TFs with airgroups. Does anyone know the thinking behind this design decision? It seems a little bizarre to me. Isn't that kind of the whole point of a Pacific War carrier-based game? You have to micromanage all the way down to individual pilots, and you can target your airgroups at any other kind of target; it seems odd that you can't control the thing you would most want to control. I also find that the AI makes some confusing naval targetting decisions. I've had a number of situations where I have an enemy combat TF threatening me, but my Naval Attack airgroups go for some out-of-the-way AGs or something. Why would the game be designed so I'd have to cross my fingers to hope my carriers attack the enemy carriers, and not some dumb transport or something.
Thanks in advance for any help you can give me. I'm starting to like this game, but it makes my brain hurt!
1. Pilot Morale
How do I increase the morale of my pilots? I've tried putting them on 0% training, and that decreases their fatigue, but it doesn't seem to have that much effect on morale. Also, how does their morale go down? I see from the manual that it can go down if they get their airbase attacked, but I just played a scenario where my bases never really got bombed, but the morale of some of the airgroups was getting low. Is it just from damage they take on missions? From flying too many missions without a rest?
2. Troop loading
I find that sometimes I can't load troops onto my transports. They just aren't available as an option from the load troops menu. So far, I've only played as Allies, and I seem to only have this trouble with units that have "Aus" in their names. At first, I thought that maybe they were home guard troops or something and couldn't be loaded, but sometimes I've been able to load them. For a while, I thought that the problem might be that the APs had to be based at Brisbane (I had a Transport TF based at Brisbane which was able to transport some of them), but that doesn't always seem to be the case. What's the deal?
3. Barges
According to the manual, if the scenario allows barges, you can create them from a Transport TF from Brisbane, Noumea or Truk. I was able to create the barges (they were LCVPs, and other landing craft. Are these barges?). But I couldn't get them to automatically resupply my bases. I set them to computer control, and set their home bases as my Barge Hubs, but they just sat there. Was it because I was low on supplies at those bases maybe?
4. Targetting TFs
I know that the game doesn't allow you to target TFs with airgroups. Does anyone know the thinking behind this design decision? It seems a little bizarre to me. Isn't that kind of the whole point of a Pacific War carrier-based game? You have to micromanage all the way down to individual pilots, and you can target your airgroups at any other kind of target; it seems odd that you can't control the thing you would most want to control. I also find that the AI makes some confusing naval targetting decisions. I've had a number of situations where I have an enemy combat TF threatening me, but my Naval Attack airgroups go for some out-of-the-way AGs or something. Why would the game be designed so I'd have to cross my fingers to hope my carriers attack the enemy carriers, and not some dumb transport or something.
Thanks in advance for any help you can give me. I'm starting to like this game, but it makes my brain hurt!