Some Suggestions
Posted: Thu Mar 18, 2004 3:50 pm
After being totally dismayed with Hearts of Iron and Strategic Command it is nice to see Grigsby enter the strategic WW2 fray. While I'm a bit disappointed the game will use areas instead of hexes I'm hoping Gary will not make the same massive mistakes made by HoI.
One major screwup in designing HoI was the way they handled conquered territories, letting them slip to any minor country that happened to be adjacent even if they did nothing to conquer the territory. The major power that conquers a territory should get it regardless of being adjacent or not.
The other major snafu was the way the economics were handled as far as research & development goes. Countries should not be able to set 100% of their economy to R&D and then magically switch their country of scientists to blue-collar line workers producing war goodies. Please keep the game historical and realistic by setting reasonably realistic R&D limits on countries so players can't gimmick the game by doing unrealistic R&D to get better weapons too fast. Also add in some randomness to R&D efforts, something that was also sorely lacking in HoI, so that players can't compute when they get the A-bomb with complete accuracy.
One thing I won't have to worry about is the historical accuracy of the setups, something that was also sorely lacking in HoI. Atleast the Pacific Theater will be accurately portrayed. Plus I'll be glad not to see Betty bombers based on aircraft carriers like HoI cluelessly did, or even worse having the Germans flying off those huge Condor bombers from their aircraft carrier.
Hopefully World at War will be everything HoI wasn't, namely historically accurate. [:D]
Eric
One major screwup in designing HoI was the way they handled conquered territories, letting them slip to any minor country that happened to be adjacent even if they did nothing to conquer the territory. The major power that conquers a territory should get it regardless of being adjacent or not.
The other major snafu was the way the economics were handled as far as research & development goes. Countries should not be able to set 100% of their economy to R&D and then magically switch their country of scientists to blue-collar line workers producing war goodies. Please keep the game historical and realistic by setting reasonably realistic R&D limits on countries so players can't gimmick the game by doing unrealistic R&D to get better weapons too fast. Also add in some randomness to R&D efforts, something that was also sorely lacking in HoI, so that players can't compute when they get the A-bomb with complete accuracy.
One thing I won't have to worry about is the historical accuracy of the setups, something that was also sorely lacking in HoI. Atleast the Pacific Theater will be accurately portrayed. Plus I'll be glad not to see Betty bombers based on aircraft carriers like HoI cluelessly did, or even worse having the Germans flying off those huge Condor bombers from their aircraft carrier.
Hopefully World at War will be everything HoI wasn't, namely historically accurate. [:D]
Eric