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Souped-up Japanese scenario

Posted: Wed Mar 24, 2004 3:14 pm
by Hartley
Anyone made something like this ?

Or do I have to delve into the editor ? [&:]

I'm thinking in the same vein as scenario 17, only making Japan stronger and more capable of fighting into '43.

RE: Souped-up Japanese scenario

Posted: Wed Mar 24, 2004 7:09 pm
by mbatch729
Try scenario 19, from Matrix. Gives the IJ side more stuff and better pilot training for replacements.

RE: Souped-up Japanese scenario

Posted: Thu Mar 25, 2004 12:31 pm
by Hartley
I've gone trough all the orginal scenarios.

So I have an editor question - Land units have a 'Port' value that seems to vary between types - Base Forces have 1, Construction battalions are 2 and so on.
What exactly is this value ?

RE: Souped-up Japanese scenario

Posted: Thu Mar 25, 2004 4:18 pm
by barnacle bob
I have modified scenario 19 in favor of the Japanese.

I’m about half way through play testing.

The Japanese landed at Port Moresby. They kept up a steady flow of troops into the area. The only thing that saved Port Moresby were DDs (used as fast transports) and C47s. If I remember right, the battle lasted for two weeks.

In previous games by the time I got Marine Corsirs there wasn’t anything for them to shoot down.

RE: Souped-up Japanese scenario

Posted: Thu Mar 25, 2004 5:06 pm
by Iron Duke
Hi,

A good way to play a more challenging long game as the allies is to play the first 2 months as the japanese, ensuring you don't over extend your supply lines(making them harder to defeat) , then swap over and finish the game as the allies.
The last time I did this as the japanese I managed to sink all the early allied CV's, a lot of CA's and transports , capture Gili Gili, Lunga, Luganville and land on New Cal. Then as the allies I had to wait for the Essex before going on the offensive , makes for a more interesting mid to long game.

RE: Editor

Posted: Thu Mar 25, 2004 8:51 pm
by tanjman
ORIGINAL: Hartley

I've gone trough all the orginal scenarios.

So I have an editor question - Land units have a 'Port' value that seems to vary between types - Base Forces have 1, Construction battalions are 2 and so on.
What exactly is this value ?

Hartley,

For Land Units 'Port' is used to flag the nationality of the unit as follows:

0 = none
1 = IJ Army
2 = IJ Navy
3 = unknown
4 = US Navy
5 = US Army
6 = US Marines
7 = Australian
8 = New Zealand
9 = British
10 = French
11 = Dutch
12 = Chinese

RE: Editor

Posted: Fri Mar 26, 2004 9:21 am
by PzB74
When I think of it, I've actually never finished any other than scen 1 against the AI [8|]
It just can't compare to playing UV pbem....

Remember that I used to take the 'switch side' approach when playing War in Russia! After crushing the Germans in 1941-42, I would take over the sorry remains and reorganize the mess. Most interesting game I ever had!