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Units quit moving

Posted: Wed Mar 31, 2004 6:52 am
by Lifer
Panther Team,
Playing the Eindhoven Historical campaign on the first day. I sent the 502d to the SE toward the Best Bridges but they never get there. Also units of the 506th were sent to mop up around the Son Bridge and they quit moving too. I've got a save game but don't know where to upload it. At this point, Ive let the game run with no other inputs until the reinforcements start arriving on the second day and there is no more movement. I think I've had this happen in another game (the first or second I've played) and I think I broke the stall by assigning moves to battalions and the regiments that were stalled and the reattached the units to thier parent.

Lifer

RE: Units quit moving

Posted: Wed Mar 31, 2004 9:16 am
by Golf33
Lifer,

please send the zipped save game to:

support [at] panthergames [dot] com

Thanks
33

RE: Units quit moving

Posted: Tue Apr 06, 2004 7:16 pm
by Lifer
I went back and looked at the save game and I think I see the problem. The battalion leading the move is fatigued. The HQ has designated this battalion to lead and they rest instead. The HQ is not seeing their fatigue status and is waiting for them them to move. The battalion though is not recovering though which may indicate a problem. OTH, if the battalion is trying to move but can't and doesn't gp in to a resting mode that may be the problem. If the HQ would designate the battalion as the reserve, I think that would get things moving again.

Those are my thoughts,
Lifer

RE: Units quit moving

Posted: Tue Apr 06, 2004 11:23 pm
by Arjuna
Lifer,

I looked at your saved game yesterday and discovered the fatigued troops. This highlighted a bug in our Standard Fatigue Reassessment code. The unusual thing in this case is that only a small portion ( around 25% ) of the units are fatigued, but they are well and truly fatigued ( ave of 89% ). Yet their paras - gung ho boys who won't quite and so they keep on plodding along, albeit at a snails pace.

I have made some tweaks, which got the Bde to regenerate the formation, shuffling the most fatigued Bn to the back. This got them moving a bit but then the new lead Bn also ground to a minute crawl, because it too had two companies that really should be asleep. Really what was needed was for the whole force to rest. So I rewrote the code again now checking through the formation and flagging any guard subGroup that needs to rest. This did the trick. The whole Bde now rests for three hours and the really fatigued units get to recover around 10%, enough for them to reach the objective.

This was a rare but important issue to solve. Well spotted. We will be working up a new beta build for testing this and releasing another patch soon.

RE: Units quit moving

Posted: Thu Apr 08, 2004 7:19 pm
by JeF
Dave,

You never stop to amaze me.

Instead of simply tell the poor guy to rest his troops and dismiss the issue, you publicly admit a problem ("rare but important") and propose to include the resolution straight away into the next build.



JeF.

RE: Units quit moving

Posted: Thu Apr 08, 2004 11:24 pm
by Lifer
Don't be so condescending!! The problem was not that the troops needed to rest. It's that they would never rest and regain their efficiency and wits while attached to the regiment. The unit in question never fought, quit moving and wouldn't even move off the drop zone! That's a problem. I let it run for days (in gametime) and the whole regiment just sat there waiting for a unit to rest that wouldn't. Give me your address and I'll let yo have a go at the savegame to see first hand the problem.

Lifer

RE: Units quit moving

Posted: Sat Apr 10, 2004 10:27 am
by JeF
Lifer,

Sorry. I misread your post. (who said as usual ? [8|])
You better explain your problem while I tought you found a workaround.

BTW, it is a free world. I'm condescending if I want to. [:)]

Cheers,

JeF.