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Ear Candy

Posted: Thu Apr 01, 2004 9:00 pm
by Rummy
Question for Joel: Maybe its too early to ask, but what can we expect in terms of music?

Some other threads have addressed the 'eye candy'; I'd like to know about the 'ear candy'. I don't think a bad soundtrack can break a good game, but a good soundtrack can definitely make a good game even better. One of the great things about MOH is its soundtrack, for example--it makes the game much, much better.

I liked HOI's use of classical music, but I had some other ideas, if you'll indulge me:

* The soundtrack to the War and Remembrance miniseries
* The soundtrack to the Victory at Sea series
* The soundtrack to the movie 'Battle of Britain'

I'm guessing copyright laws prevent you guys from using these, but this is the type of music that I think would make a great global conflict game. I'm sure you want to keep costs as low as possible, and music is frosting on the cake, but it's always been an important part of the game for me.

If you're planning on doing it in-house, I'm hoping for something a little bit more than what was in UV, but as with all these other extras, it's not a deal-breaker for me.

RE: Ear Candy

Posted: Fri Apr 02, 2004 1:40 am
by Joel Billings
ORIGINAL: Rummy

Question for Joel: Maybe its too early to ask, but what can we expect in terms of music?

Some other threads have addressed the 'eye candy'; I'd like to know about the 'ear candy'. I don't think a bad soundtrack can break a good game, but a good soundtrack can definitely make a good game even better. One of the great things about MOH is its soundtrack, for example--it makes the game much, much better.

I liked HOI's use of classical music, but I had some other ideas, if you'll indulge me:

* The soundtrack to the War and Remembrance miniseries
* The soundtrack to the Victory at Sea series
* The soundtrack to the movie 'Battle of Britain'

I'm guessing copyright laws prevent you guys from using these, but this is the type of music that I think would make a great global conflict game. I'm sure you want to keep costs as low as possible, and music is frosting on the cake, but it's always been an important part of the game for me.

If you're planning on doing it in-house, I'm hoping for something a little bit more than what was in UV, but as with all these other extras, it's not a deal-breaker for me.

David Heath would have to answer this, as he and Matrix are responsible for all of the music and sound effects in the game.