Early end or escape
Posted: Wed Apr 07, 2004 8:32 pm
Apart from what follows, this (SPWW) is the best invitiation game to thinking non-shoot-em-up games.
Escape, ending or getting out. Sometimes I must get out of the game. While doing a turn, there is no problem with ^mark on the sideboard. But occasionnally I must break between that aspect and the 'processing of opposite (computer's turn).
If I use keyboard 'escape' it doesn't end the program. Several times I have had to shut-down the PC to end it[&:]. This is also the case when I just must interrupt or have noticed an error.
There must be an easy asnwer to this that I'm overlooking.[:(]
Escape, ending or getting out. Sometimes I must get out of the game. While doing a turn, there is no problem with ^mark on the sideboard. But occasionnally I must break between that aspect and the 'processing of opposite (computer's turn).
If I use keyboard 'escape' it doesn't end the program. Several times I have had to shut-down the PC to end it[&:]. This is also the case when I just must interrupt or have noticed an error.
There must be an easy asnwer to this that I'm overlooking.[:(]