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Wierd explosions
Posted: Fri Apr 09, 2004 5:38 pm
by Sky_walker
Look what I think about:
Explosion should ba aslo behind ship, in plase when beam goes out of the ship. Now it's little
MUCH unreal.
RE: Wierd explosions
Posted: Fri Apr 09, 2004 5:44 pm
by Pheonix Starflare
Normally beams dont go through ships. I believe this is a result of the fact that the center part of that ship ships, and hit detection for spinning parts is a little sketchy/non-existent
RE: Wierd explosions
Posted: Fri Apr 09, 2004 5:59 pm
by John DiCamillo
No, it's almost certainly because he paused the game to line up a good angle for the screenshot. The beam trimming code doesn't get called when the simulation time for the frame is zero.
RE: Wierd explosions
Posted: Fri Apr 09, 2004 11:05 pm
by Pheonix Starflare
Oh, cool. Thats better.