Page 1 of 1

Project 7

Posted: Sat Apr 10, 2004 11:10 pm
by DamoclesX
Some more screens, these are of untextured ships, most of these are totaly done, I just have to get the time to texture them.

About 50% of the UEC fleet is done so far, now all that is left is minor ships, fillers(supply ships and stuff) and varients. Then the fighters, so far there are only two, the standard one, and the interceptor.

the BWA fleet is in worst shape, only about 3 of the ships have been finished so far and one fighter, but its comming slowly. At least now we have set standards for textures and designs for both sides, let me tell you thats freaking hard, its why the UEC is so far ahead, I"m doing all of them before I do the BWA, since they have to be built and textured totaly different.

Image

Image

Image

Some older ones here for the new forum

Image
Image
Image
Image

A lot of changes are going on with the weapons too, since that great discussion in the other thread I"ve been rethinking a lot of the weapons on the ships. The main gauss guns and such are staying, but secondary autocannons and such are being re-thought.

RE: Project 7

Posted: Mon Apr 12, 2004 3:50 am
by Pheagey
oooo, droollll.....

RE: Project 7

Posted: Mon Apr 12, 2004 8:18 am
by isferno
Way Cool

RE: Project 7

Posted: Mon Apr 12, 2004 7:57 pm
by Dekzar
I luff you Damocles!

Great ships![:D]

RE: Project 7

Posted: Tue Apr 13, 2004 5:54 am
by TheDeadlyShoe
How many polys on that big mother?

Looking great, as usual, you self-esteem killer you.

[8D]

RE: Project 7

Posted: Tue Apr 13, 2004 5:44 pm
by DamoclesX
Thanks guys

um, I think 3000, I dont think any of theses ships break the 4k barrier, we want to keep them a lot lower then the b5 ships, since these ships NEED turrents and stuff.

Same with the fighters, they are around 3k I belive, possibly lower, with typical majorly agressive loding.

RE: Project 7

Posted: Tue Apr 13, 2004 8:21 pm
by Veloxi
Wow...that's like...wow...

RE: Project 7

Posted: Wed Apr 14, 2004 4:31 am
by TheDeadlyShoe
LOD models will be needed for the fighters than I presume. Hehehe.

RE: Project 7

Posted: Fri Apr 16, 2004 7:25 am
by DamoclesX
A couple skin shots

Image
Image
Image

Image

RE: Project 7

Posted: Fri Apr 16, 2004 9:27 am
by TheDeadlyShoe
Going to have any DEF file differences between the skins (besides the obvious)?

*EDIT*

Been meaning to complement on the use of thruster ports. Verra nice. Going to use the engine colors any?

RE: Project 7

Posted: Fri Apr 16, 2004 2:32 pm
by Sky_walker
Quite nice screens, special that from game (but redenders looks nice too).

Is your's mod remake of somethink (old game, movie (SW, Babylon), etc.), or your's own idea?

RE: Project 7

Posted: Mon Apr 19, 2004 10:38 pm
by DamoclesX
COuple varients off the raptor

Image

Image

RE: Project 7

Posted: Tue Apr 20, 2004 10:17 am
by TheDeadlyShoe
Londo sure is popular...

RE: Project 7

Posted: Sun May 02, 2004 3:16 am
by DamoclesX
We are back! My finals are over, and I"m gonna hit it bigtime now while I wait for job calls(appyed at a ton of places, cis and eng tech jobs)

so stay tuned gonna be posting some pics, and probably open betas if I can find a place to put it, just so I can get feedback on everything.

right after a game of rise of nations lol

RE: Project 7

Posted: Sun May 02, 2004 6:56 am
by Kuokkanen
Could you or someone put in starship and fighter stats, like their integrity ratings, reactor powers, weapon types & powers, stealth ratings etc. How hard it could be? Copy-paste few lines from definition files, translate them to clear english and rest are pictures and little HTML.