I'm back!!!!
Posted: Tue Apr 13, 2004 10:18 am
It's been a while, though I've seen milo around sb.com once in a while.... anyway, a few years ago me and someone else that used to watch this regularly were actually trying to make our own campaign, but at the time there were several major bugs preventing that. Well, I became extremely busy, then moved, then up until now did not have a computer capable of running starshatter... but now I do. 
Anyway, it's nice having an integrated mission editor, so you don't have to do everything by code (mostly figuring out coordinates... argh!) Anyway a few questions about the new version and the mission editing:
I set the enemy ships to IFF 1, while mine are on 0, but 1) my ships phalanx guns won't fire on their own, 2) the enemy ships won't fire on me at all unless I specifically set their objective to attack me, and 3) even when I set it as an objective, my friendly vessals will say they're attacking, but they'll only fly close to it and circle, but won't fire at all. [&:] Oh, and the other enemy ships I'll have defending one ship... won't do anything either, even when I attack them they won't fight back.
Also, how does the "event" thing work? Like how do I set an event to cause the failure of a mission, or success?
And finally my last question is: are the lists of destroyers and different frigates and such linear? As in, the ships at the top of the list are the most powerful of that class and the ones at the bottom the weakest?
Anyway, it's nice having an integrated mission editor, so you don't have to do everything by code (mostly figuring out coordinates... argh!) Anyway a few questions about the new version and the mission editing:
I set the enemy ships to IFF 1, while mine are on 0, but 1) my ships phalanx guns won't fire on their own, 2) the enemy ships won't fire on me at all unless I specifically set their objective to attack me, and 3) even when I set it as an objective, my friendly vessals will say they're attacking, but they'll only fly close to it and circle, but won't fire at all. [&:] Oh, and the other enemy ships I'll have defending one ship... won't do anything either, even when I attack them they won't fight back.
Also, how does the "event" thing work? Like how do I set an event to cause the failure of a mission, or success?
And finally my last question is: are the lists of destroyers and different frigates and such linear? As in, the ships at the top of the list are the most powerful of that class and the ones at the bottom the weakest?