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Emcon/Sensors

Posted: Wed Apr 14, 2004 3:38 am
by Psirat
Now that I'm done sucking up (see "Capital Ship Command"), I have some questions.
What are the game effects of increasing and decreasing EMCON and sensors? I assume a lower EMCON means I'm harder to detect, and Higher Sensor range means I detect further. Am I right that increasing my sensor range would increase my EMCON, or at least make me easier to detect? What's the downside to lower EMCON? Does it effect weapons guidance? Finally, is there any range limit for issuing commands to subordinate units (do we ever lose comm)?
So, I'm going to play a bit

RE: Emcon/Sensors

Posted: Wed Apr 14, 2004 4:21 am
by Deathifier
From what I understand (having read a post on the old forum months ago about it) fiddling with emcon makes you harder to detect, i.e. enemy has to be closer (I'm not sure if this affects the AI).

At the same time it makes enemies harder to detect, as sensors go from active to passive.

Detection is modified by a few things, the built-in sensor range, size of object, speed of object (?) and emcon levels.

Note that the above probably has a whole pile of errors :)

- Deathifier

RE: Emcon/Sensors

Posted: Wed Apr 14, 2004 4:44 am
by Lord QDaan
Check Mehrunes's site under Sensor Model

RE: Emcon/Sensors

Posted: Wed Apr 14, 2004 4:04 pm
by Psirat
Thanks for the info guys. A verbal overview AND the formulas. Couldn't ask for more.