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Kilometers?!?!?!?

Posted: Thu Apr 15, 2004 12:22 am
by bojangles
Hi there,

I got the Demo and I have to say I am very impressed with what I see. I am still tryin a lot of different things but one thing does bug me....... am I the only one that thinks that space combat should NOT be measured in kilometers, but thousands or hundreds of thousands of klicks if not light seconds or minutes.

Also wondering if anyone is thinking about a starfire Mod?

Cheers,
Bojangles

RE: Kilometers?!?!?!?

Posted: Thu Apr 15, 2004 1:58 am
by Isil`Zha
Do you realize how boring that would be?

RE: Kilometers?!?!?!?

Posted: Thu Apr 15, 2004 2:10 am
by John DiCamillo
Extreme ranges like that work fine in hard science fiction novels and strategy games, but they don't work very well in action games. Even at a range of "only" one thousand kilometers, a starship the size of New York city would be invisible to the naked eye. Fighter combat in space would become completely pointless and rather dull.

I have tried to walk a fine line of balancing believability and playability while holding on to that "Top Gun" feeling of modern jet combat set in space. Thanks for playing, and I'm glad you are enjoying the demo so far.

RE: Kilometers?!?!?!?

Posted: Thu Apr 15, 2004 2:21 am
by Deadmannumberone
ORIGINAL: bojangles

I got the Demo and I have to say I am very impressed with what I see. I am still tryin a lot of different things but one thing does bug me....... am I the only one that thinks that space combat should NOT be measured in kilometers, but thousands or hundreds of thousands of klicks if not light seconds or minutes.

That's why John included mod support.

RE: Kilometers?!?!?!?

Posted: Thu Apr 15, 2004 6:18 am
by Isil`Zha
Yeah, if you've ever played independence war - which uses real space physics as well, just at much higher speeds (1000m/sec is normal corvette sized captial ship speed) - even multi-km long Cruisers become invisible at a few hundered KM... heck, just look in starshatter when a destroyer is at only 100 km away. No completely "realistic" space combat sim would really be any fun at all, there's always things that have to be sacrified in order make the game fun. ;)

RE: Kilometers?!?!?!?

Posted: Thu Apr 15, 2004 3:20 pm
by Pheagey
ORIGINAL: Deadmannumberone
ORIGINAL: bojangles

I got the Demo and I have to say I am very impressed with what I see. I am still tryin a lot of different things but one thing does bug me....... am I the only one that thinks that space combat should NOT be measured in kilometers, but thousands or hundreds of thousands of klicks if not light seconds or minutes.

That's why John included mod support.


ACTUALLY, milo aded od support 'cause Crazy-Eddie and I bugged the s**t out of milo till he did. IT was our joke for awhile:
'...wish we could do this or that.'
'Lets bugmilo till we can.'
And it worked a few times. :) Thanks milo.

RE: Kilometers?!?!?!?

Posted: Thu Apr 15, 2004 7:02 pm
by Kuokkanen
ORIGINAL: Pheagey

ACTUALLY, milo aded od support 'cause Crazy-Eddie and I bugged the s**t out of milo till he did. IT was our joke for awhile:
'...wish we could do this or that.'
'Lets bugmilo till we can.'
And it worked a few times. :) Thanks milo.
Remember from old message board discussion about FLCS OFF for starships? When milo finally announced it to happen, I couldn't hold my laugh [:D]