LOS - the great unkown
Posted: Fri Apr 16, 2004 9:12 am
One of the main problems I have with SP:
The wargames that I played before
all had the options to show LOS for an arbitrary
hex of which I made heavy use. In SP it seems
only LOS of hexes where you have a unit in can be
made visible and my LOS estimations are very often
wrong.
How are you guys coping with this situation?
For AI games you can just save the turn,
move a unit there and if it was not what you
expected reload but this makes the game tedious.
For PBEM the only possibility that I see is to
redraw the respective parts of the map in the editor
or use the original game where passwords have not yet
been set as a test game.
Are there any easier, more clever ways, rules of
thumb to get LOS?
The wargames that I played before
all had the options to show LOS for an arbitrary
hex of which I made heavy use. In SP it seems
only LOS of hexes where you have a unit in can be
made visible and my LOS estimations are very often
wrong.
How are you guys coping with this situation?
For AI games you can just save the turn,
move a unit there and if it was not what you
expected reload but this makes the game tedious.
For PBEM the only possibility that I see is to
redraw the respective parts of the map in the editor
or use the original game where passwords have not yet
been set as a test game.
Are there any easier, more clever ways, rules of
thumb to get LOS?