HQ mule rule ? Lorenzo no.1 ?
Posted: Sun Apr 18, 2004 8:43 pm
Gentlemen,
often i read the admonition "no mules" when players are looking for a new game.
Is this house rule not served/stated most succintly by Lorenzo House Rule no.1 : A corps can only make one change of its commanding HQ per turn...?
I.E., if during yr Orders phase, you change command of a frontline combat unit to a "crappy" HQ loaded with OPs, and then give that unit Special Supply;...you are then required by honour to refrain from changing that unit's command back to ANY other HQ for the remainder of yr turn(with all the consequences that may entail)....and thats it.
OR is there more to the "no mules" rule according to the general consensus ??
often i read the admonition "no mules" when players are looking for a new game.
Is this house rule not served/stated most succintly by Lorenzo House Rule no.1 : A corps can only make one change of its commanding HQ per turn...?
I.E., if during yr Orders phase, you change command of a frontline combat unit to a "crappy" HQ loaded with OPs, and then give that unit Special Supply;...you are then required by honour to refrain from changing that unit's command back to ANY other HQ for the remainder of yr turn(with all the consequences that may entail)....and thats it.
OR is there more to the "no mules" rule according to the general consensus ??